Whitespace cleanup

Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
diff --git a/gui/patternpassword.cpp b/gui/patternpassword.cpp
index ab446b9..4bce37a 100644
--- a/gui/patternpassword.cpp
+++ b/gui/patternpassword.cpp
@@ -54,7 +54,7 @@
 	mAction = new GUIAction(node);
 
 	child = FindNode(node, "dot");
-	if(child)
+	if (child)
 	{
 		mDotColor = LoadAttrColor(child, "color", mDotColor);
 		mActiveDotColor = LoadAttrColor(child, "activecolor", mActiveDotColor);
@@ -65,18 +65,18 @@
 	}
 
 	child = FindNode(node, "line");
-	if(child)
+	if (child)
 	{
 		mLineColor = LoadAttrColor(child, "color", mLineColor);
 		mLineWidth = LoadAttrIntScaleX(child, "width", mLineWidth);
 	}
 
 	child = FindNode(node, "data");
-	if(child)
+	if (child)
 		mPassVar = LoadAttrString(child, "name", "");
 
 	child = FindNode(node, "size");
-	if(child) {
+	if (child) {
 		mSizeVar = LoadAttrString(child, "name", "");
 
 		// Use the configured default, if set.
@@ -84,7 +84,7 @@
 		Resize(size);
 	}
 
-	if(!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
+	if (!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
 	{
 		mDotCircle = gr_render_circle(mDotRadius, mDotColor.red, mDotColor.green, mDotColor.blue, mDotColor.alpha);
 		mActiveDotCircle = gr_render_circle(mDotRadius/2, mActiveDotColor.red, mActiveDotColor.green, mActiveDotColor.blue, mActiveDotColor.alpha);
@@ -104,10 +104,10 @@
 	delete[] mDots;
 	delete[] mConnectedDots;
 
-	if(mDotCircle)
+	if (mDotCircle)
 		gr_free_surface(mDotCircle);
 
-	if(mActiveDotCircle)
+	if (mActiveDotCircle)
 		gr_free_surface(mActiveDotCircle);
 }
 
@@ -115,7 +115,7 @@
 {
 	mConnectedDotsLen = 0;
 	mCurLineX = mCurLineY = -1;
-	for(size_t i = 0; i < mGridSize * mGridSize; ++i)
+	for (size_t i = 0; i < mGridSize * mGridSize; ++i)
 		mDots[i].active = false;
 }
 
@@ -155,9 +155,9 @@
 	 *                       n*n-1
 	 */
 
-	for(size_t r = 0; r < mGridSize; ++r)
+	for (size_t r = 0; r < mGridSize; ++r)
 	{
-		for(size_t c = 0; c < mGridSize; ++c)
+		for (size_t c = 0; c < mGridSize; ++c)
 		{
 			mDots[mGridSize*r + c].x = x;
 			mDots[mGridSize*r + c].y = y;
@@ -170,29 +170,29 @@
 
 int GUIPatternPassword::Render(void)
 {
-	if(!isConditionTrue())
+	if (!isConditionTrue())
 		return 0;
 
 	gr_color(mLineColor.red, mLineColor.green, mLineColor.blue, mLineColor.alpha);
-	for(size_t i = 1; i < mConnectedDotsLen; ++i) {
+	for (size_t i = 1; i < mConnectedDotsLen; ++i) {
 		const Dot& dp = mDots[mConnectedDots[i-1]];
 		const Dot& dc = mDots[mConnectedDots[i]];
 		gr_line(dp.x + mDotRadius, dp.y + mDotRadius, dc.x + mDotRadius, dc.y + mDotRadius, mLineWidth);
 	}
 
-	if(mConnectedDotsLen > 0 && mTrackingTouch) {
+	if (mConnectedDotsLen > 0 && mTrackingTouch) {
 		const Dot& dc = mDots[mConnectedDots[mConnectedDotsLen-1]];
 		gr_line(dc.x + mDotRadius, dc.y + mDotRadius, mCurLineX, mCurLineY, mLineWidth);
 	}
 
-	for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
-		if(mDotCircle) {
+	for (size_t i = 0; i < mGridSize * mGridSize; ++i) {
+		if (mDotCircle) {
 			gr_blit(mDotCircle, 0, 0, gr_get_width(mDotCircle), gr_get_height(mDotCircle), mDots[i].x, mDots[i].y);
-			if(mDots[i].active) {
+			if (mDots[i].active) {
 				gr_blit(mActiveDotCircle, 0, 0, gr_get_width(mActiveDotCircle), gr_get_height(mActiveDotCircle), mDots[i].x + mDotRadius/2, mDots[i].y + mDotRadius/2);
 			}
 		} else {
-			if(mDots[i].active) {
+			if (mDots[i].active) {
 				gr_blit(mActiveDotImage->GetResource(), 0, 0, mActiveDotImage->GetWidth(), mActiveDotImage->GetHeight(),
 						mDots[i].x + (mDotRadius - mActiveDotImage->GetWidth()/2), mDots[i].y + (mDotRadius - mActiveDotImage->GetHeight()/2));
 			} else {
@@ -205,7 +205,7 @@
 
 int GUIPatternPassword::Update(void)
 {
-	if(!isConditionTrue())
+	if (!isConditionTrue())
 		return 0;
 
 	int res = mNeedRender ? 2 : 1;
@@ -214,7 +214,7 @@
 }
 
 void GUIPatternPassword::Resize(size_t n) {
-	if(mGridSize == n)
+	if (mGridSize == n)
 		return;
 
 	delete[] mDots;
@@ -247,8 +247,8 @@
 
 int GUIPatternPassword::InDot(int x, int y)
 {
-	for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
-		if(IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
+	for (size_t i = 0; i < mGridSize * mGridSize; ++i) {
+		if (IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
 			return i;
 	}
 	return -1;
@@ -256,8 +256,8 @@
 
 bool GUIPatternPassword::DotUsed(int dot_idx)
 {
-	for(size_t i = 0; i < mConnectedDotsLen; ++i) {
-		if(mConnectedDots[i] == dot_idx)
+	for (size_t i = 0; i < mConnectedDotsLen; ++i) {
+		if (mConnectedDots[i] == dot_idx)
 			return true;
 	}
 	return false;
@@ -265,7 +265,7 @@
 
 void GUIPatternPassword::ConnectDot(int dot_idx)
 {
-	if(mConnectedDotsLen >= mGridSize * mGridSize)
+	if (mConnectedDotsLen >= mGridSize * mGridSize)
 	{
 		LOGERR("mConnectedDots in GUIPatternPassword has overflown!\n");
 		return;
@@ -277,7 +277,7 @@
 
 void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
 {
-	if(mConnectedDotsLen == 0)
+	if (mConnectedDotsLen == 0)
 		return;
 
 	const int prev_dot_idx = mConnectedDots[mConnectedDotsLen-1];
@@ -311,15 +311,15 @@
 	int Dy = (ny > py) ? 1 : -1;
 
 	// Vertical lines.
-	if(px == nx)
+	if (px == nx)
 		Dx = 0;
 
 	// Horizontal lines.
-	else if(py == ny)
+	else if (py == ny)
 		Dy = 0;
 
 	// Diagonal lines (|∆x| = |∆y|).
-	else if(abs(px - nx) == abs(py - ny))
+	else if (abs(px - nx) == abs(py - ny))
 		;
 
 	// No valid intermediate dots.
@@ -327,19 +327,19 @@
 		return;
 
 	// Iterate along axis, adding dots in the correct order.
-	while((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
+	while ((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
 		x += Dx;
 		y += Dy;
 
 		int idx = mGridSize * y + x;
-		if(!DotUsed(idx))
+		if (!DotUsed(idx))
 			ConnectDot(idx);
 	}
 }
 
 int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
 {
-	if(!isConditionTrue())
+	if (!isConditionTrue())
 		return -1;
 
 	switch (state)
@@ -347,7 +347,7 @@
 		case TOUCH_START:
 		{
 			const int dot_idx = InDot(x, y);
-			if(dot_idx == -1)
+			if (dot_idx == -1)
 				break;
 
 			mTrackingTouch = true;
@@ -361,11 +361,11 @@
 		}
 		case TOUCH_DRAG:
 		{
-			if(!mTrackingTouch)
+			if (!mTrackingTouch)
 				break;
 
 			const int dot_idx = InDot(x, y);
-			if(dot_idx != -1 && !DotUsed(dot_idx))
+			if (dot_idx != -1 && !DotUsed(dot_idx))
 			{
 				ConnectIntermediateDots(dot_idx);
 				ConnectDot(dot_idx);
@@ -379,7 +379,7 @@
 		}
 		case TOUCH_RELEASE:
 		{
-			if(!mTrackingTouch)
+			if (!mTrackingTouch)
 				break;
 
 			mNeedRender = true;
@@ -396,10 +396,10 @@
 
 int GUIPatternPassword::NotifyVarChange(const std::string& varName, const std::string& value)
 {
-	if(!isConditionTrue())
+	if (!isConditionTrue())
 		return 0;
 
-	if(varName == mSizeVar) {
+	if (varName == mSizeVar) {
 		Resize(atoi(value.c_str()));
 		mUpdate = true;
 	}
@@ -420,8 +420,8 @@
 std::string GUIPatternPassword::GeneratePassphrase()
 {
 	char pattern[mConnectedDotsLen];
-	for(size_t i = 0; i < mConnectedDotsLen; i++) {
-		 pattern[i] = (char) mConnectedDots[i];
+	for (size_t i = 0; i < mConnectedDotsLen; i++) {
+		pattern[i] = (char) mConnectedDots[i];
 	}
 
 	std::stringstream pass;
@@ -461,9 +461,9 @@
 
 void GUIPatternPassword::PatternDrawn()
 {
-	if(!mPassVar.empty() && mConnectedDotsLen > 0)
+	if (!mPassVar.empty() && mConnectedDotsLen > 0)
 		DataManager::SetValue(mPassVar, GeneratePassphrase());
 
-	if(mAction)
+	if (mAction)
 		mAction->doActions();
 }