Move reloading of theme outside of the action thread

Reloading the GUI while the GUI is running and rendering is very
dangerous as we may be deleting GUI resources before or while we
are trying to render those same items. This change will allow us
to safely load new resources and delete the old ones.

Fixed a double free situation that was causing a crash on every
other theme reload.

Clear parsed xml documents when we are done loading the theme
instead of keeping them in memory for the life of the theme to
help save a little memory.

Store starting page so that if we request a reload, we can enter
the theme at the same starting point, which may come in handy if
we allow for language selection on alternate starting pages such
as the decrypt prompt or the system read only prompt.

Change-Id: I45a7e3fb3daeefac56d70f8d4936938eb1244b99
diff --git a/gui/action.cpp b/gui/action.cpp
index 86907a5..c48c390 100644
--- a/gui/action.cpp
+++ b/gui/action.cpp
@@ -541,26 +541,13 @@
 
 int GUIAction::reload(std::string arg __unused)
 {
-	int check = 0, ret_val = 0;
-	std::string theme_path;
-
-	theme_path = DataManager::GetSettingsStoragePath();
-	if (PartitionManager.Mount_By_Path(theme_path.c_str(), 1) < 0) {
-		LOGERR("Unable to mount %s during reload function startup.\n", theme_path.c_str());
-		check = 1;
-	}
-
-	theme_path += "/TWRP/theme/ui.zip";
-	if (check != 0 || PageManager::ReloadPackage("TWRP", theme_path) != 0)
-	{
-		// Loading the custom theme failed - try loading the stock theme
-		LOGINFO("Attempting to reload stock theme...\n");
-		if (PageManager::ReloadPackage("TWRP", TWRES "ui.xml"))
-		{
-			LOGERR("Failed to load base packages.\n");
-			ret_val = 1;
-		}
-	}
+	PageManager::RequestReload();
+	// The actual reload is handled in pages.cpp in PageManager::RunReload()
+	// The reload will occur on the next Update or Render call and will
+	// be performed in the rendoer thread instead of the action thread
+	// to prevent crashing which could occur when we start deleting
+	// GUI resources in the action thread while we attempt to render
+	// with those same resources in another thread.
 	return 0;
 }