Move reloading of theme outside of the action thread

Reloading the GUI while the GUI is running and rendering is very
dangerous as we may be deleting GUI resources before or while we
are trying to render those same items. This change will allow us
to safely load new resources and delete the old ones.

Fixed a double free situation that was causing a crash on every
other theme reload.

Clear parsed xml documents when we are done loading the theme
instead of keeping them in memory for the life of the theme to
help save a little memory.

Store starting page so that if we request a reload, we can enter
the theme at the same starting point, which may come in handy if
we allow for language selection on alternate starting pages such
as the decrypt prompt or the system read only prompt.

Change-Id: I45a7e3fb3daeefac56d70f8d4936938eb1244b99
diff --git a/gui/pages.hpp b/gui/pages.hpp
index 03fb0e5..018c2ca 100644
--- a/gui/pages.hpp
+++ b/gui/pages.hpp
@@ -78,11 +78,11 @@
 class PageSet
 {
 public:
-	PageSet(char* xmlFile);
+	PageSet(const char* xmlFile);
 	virtual ~PageSet();
 
 public:
-	int Load(ZipArchive* package);
+	int Load(ZipArchive* package, char* xmlFile);
 	int CheckInclude(ZipArchive* package, xml_document<> *parentDoc);
 
 	Page* FindPage(std::string name);
@@ -109,14 +109,11 @@
 	int LoadVariables(xml_node<>* vars);
 
 protected:
-	char* mXmlFile;
-	xml_document<> mDoc;
 	ResourceManager* mResources;
 	std::vector<Page*> mPages;
 	std::vector<xml_node<>*> templates;
 	Page* mCurrentPage;
 	std::vector<Page*> mOverlays; // Special case for popup dialogs and the lock screen
-	std::vector<xml_document<>*> mIncludedDocs;
 };
 
 class PageManager
@@ -128,6 +125,8 @@
 	static PageSet* SelectPackage(std::string name);
 	static int ReloadPackage(std::string name, std::string package);
 	static void ReleasePackage(std::string name);
+	static int RunReload();
+	static void RequestReload();
 
 	// Used for actions and pages
 	static int ChangePage(std::string name);
@@ -166,6 +165,8 @@
 	static PageSet* mBaseSet;
 	static MouseCursor *mMouseCursor;
 	static HardwareKeyboard *mHardwareKeyboard;
+	static bool mReloadTheme;
+	static std::string mStartPage;
 };
 
 #endif  // _PAGES_HEADER_HPP