Conditional -> GUIObject and make all gui objects children of GUIObject

Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
diff --git a/gui/partitionlist.cpp b/gui/partitionlist.cpp
index 35bf702..cb9011f 100644
--- a/gui/partitionlist.cpp
+++ b/gui/partitionlist.cpp
@@ -52,7 +52,7 @@
 #define SCROLLING_FLOOR 10
 #define SCROLLING_MULTIPLIER 6
 
-GUIPartitionList::GUIPartitionList(xml_node<>* node)
+GUIPartitionList::GUIPartitionList(xml_node<>* node) : GUIObject(node)
 {
 	xml_attribute<>* attr;
 	xml_node<>* child;
@@ -344,6 +344,9 @@
 
 int GUIPartitionList::Render(void)
 {
+	if(!isConditionTrue())
+		return 0;
+
 	// First step, fill background
 	gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
 	gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
@@ -525,6 +528,9 @@
 
 int GUIPartitionList::Update(void)
 {
+	if(!isConditionTrue())
+		return 0;
+
 	if (!mHeaderIsStatic) {
 		std::string newValue = gui_parse_text(mHeaderText);
 		if (mLastValue != newValue) {
@@ -619,6 +625,9 @@
 
 int GUIPartitionList::NotifyTouch(TOUCH_STATE state, int x, int y)
 {
+	if(!isConditionTrue())
+		return -1;
+
 	static int lastY = 0, last2Y = 0;
 	int selection = 0;
 
@@ -820,6 +829,9 @@
 
 int GUIPartitionList::NotifyVarChange(std::string varName, std::string value)
 {
+	if(!isConditionTrue())
+		return 0;
+
 	if (!mHeaderIsStatic) {
 		std::string newValue = gui_parse_text(mHeaderText);
 		if (mLastValue != newValue) {