Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
diff --git a/gui/partitionlist.cpp b/gui/partitionlist.cpp
index 35bf702..cb9011f 100644
--- a/gui/partitionlist.cpp
+++ b/gui/partitionlist.cpp
@@ -52,7 +52,7 @@
#define SCROLLING_FLOOR 10
#define SCROLLING_MULTIPLIER 6
-GUIPartitionList::GUIPartitionList(xml_node<>* node)
+GUIPartitionList::GUIPartitionList(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
@@ -344,6 +344,9 @@
int GUIPartitionList::Render(void)
{
+ if(!isConditionTrue())
+ return 0;
+
// First step, fill background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
@@ -525,6 +528,9 @@
int GUIPartitionList::Update(void)
{
+ if(!isConditionTrue())
+ return 0;
+
if (!mHeaderIsStatic) {
std::string newValue = gui_parse_text(mHeaderText);
if (mLastValue != newValue) {
@@ -619,6 +625,9 @@
int GUIPartitionList::NotifyTouch(TOUCH_STATE state, int x, int y)
{
+ if(!isConditionTrue())
+ return -1;
+
static int lastY = 0, last2Y = 0;
int selection = 0;
@@ -820,6 +829,9 @@
int GUIPartitionList::NotifyVarChange(std::string varName, std::string value)
{
+ if(!isConditionTrue())
+ return 0;
+
if (!mHeaderIsStatic) {
std::string newValue = gui_parse_text(mHeaderText);
if (mLastValue != newValue) {