Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
diff --git a/gui/progressbar.cpp b/gui/progressbar.cpp
index d53fdc1..9c80eb4 100644
--- a/gui/progressbar.cpp
+++ b/gui/progressbar.cpp
@@ -25,7 +25,7 @@
#include "rapidxml.hpp"
#include "objects.hpp"
-GUIProgressBar::GUIProgressBar(xml_node<>* node)
+GUIProgressBar::GUIProgressBar(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
@@ -82,6 +82,9 @@
int GUIProgressBar::Render(void)
{
+ if(!isConditionTrue())
+ return 0;
+
// This handles making sure timing updates occur
Update();
return RenderInternal();
@@ -102,6 +105,9 @@
int GUIProgressBar::Update(void)
{
+ if(!isConditionTrue())
+ return 0;
+
std::string str;
int min, max, cur, pos;
@@ -168,6 +174,9 @@
int GUIProgressBar::NotifyVarChange(std::string varName, std::string value)
{
+ if(!isConditionTrue())
+ return 0;
+
static int nextPush = 0;
if (varName.empty())