Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
diff --git a/gui/slider.cpp b/gui/slider.cpp
index af0c542..6926765 100644
--- a/gui/slider.cpp
+++ b/gui/slider.cpp
@@ -27,7 +27,7 @@
#include "rapidxml.hpp"
#include "objects.hpp"
-GUISlider::GUISlider(xml_node<>* node)
+GUISlider::GUISlider(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
@@ -93,6 +93,9 @@
int GUISlider::Render(void)
{
+ if(!isConditionTrue())
+ return 0;
+
if (!sSlider || !sSlider->GetResource())
return -1;
@@ -113,6 +116,9 @@
int GUISlider::Update(void)
{
+ if(!isConditionTrue())
+ return 0;
+
if (sUpdate)
return 2;
return 0;
@@ -120,6 +126,9 @@
int GUISlider::NotifyTouch(TOUCH_STATE state, int x, int y)
{
+ if(!isConditionTrue())
+ return -1;
+
static bool dragging = false;
switch (state)