1. f65ed48 Implement dual textures for layers to handle zooming correctly. by Nicolas Roard · 15 years ago
  2. 8cc0fa1 Re-enable animations on the UI thread by Nicolas Roard · 15 years ago
  3. a6d06ce Be less aggressive with clippings layers tiles by Nicolas Roard · 15 years ago
  4. d76089f Merge "Prevent race condition in tile texture discard" into ics-mr0 by Chris Craik · 15 years ago
  5. 3a819aa Prevent race condition in tile texture discard by Chris Craik · 15 years ago
  6. e879841 Don't paint/allocate off screen tiles by Chris Craik · 15 years ago
  7. 5dbcb79 Merge "Fix clipping" into ics-mr0 by John Reck · 15 years ago
  8. 92738f1 Merge "Fix layer initialization" into ics-mr0 by Chris Craik · 15 years ago
  9. 21e578a Fix layer initialization by Chris Craik · 15 years ago
  10. 7eb15a6 Improve performances / fixes some glitches by Nicolas Roard · 15 years ago
  11. 3775023 Fix clipping by John Reck · 15 years ago
  12. 4520f40 Merge "Fixup JNI" into ics-mr0 by John Reck · 15 years ago
  13. 383cc12 Cherry-pick WebKit change 89836 to fix a crash due to floats not being removed by Steve Block · 15 years ago
  14. 4fb1f2d Cherry-pick WebKit change 89165 to fix a crash due to floats not being removed by Steve Block · 15 years ago
  15. 223589b Fixup JNI by John Reck · 15 years ago
  16. 16c97c1 Merge "Double number of tile textures allocated - do not merge" into ics-mr0 by Chris Craik · 15 years ago
  17. 9f5d6ea Merge "Fix navcache to work with layers for rings" into ics-mr0 by John Reck · 15 years ago
  18. 32a0e72 Fix navcache to work with layers for rings by John Reck · 15 years ago
  19. a3d9db1 Double number of tile textures allocated - do not merge by Chris Craik · 15 years ago
  20. 530c83c Fix crash in BaseTileTexture by Chris Craik · 15 years ago
  21. 834299e Merge "Fix crash if a plugin is destroyed before its first drawing pass." into ics-mr0 by Derek Sollenberger · 15 years ago
  22. 668d7ec Merge "Fix uses of GetByteArrayElements() in WebCoreFrameBridge" into ics-mr0 by Steve Block · 15 years ago
  23. 34b4a4e Fix crash if a plugin is destroyed before its first drawing pass. by Derek Sollenberger · 15 years ago
  24. 0557c56 Merge "Fix disappearing content" into ics-mr0 by Nicolas Roard · 15 years ago
  25. 9bd2146 Merge "Refactor the image sharing code" into ics-mr0 by Nicolas Roard · 15 years ago
  26. 69ae8c4 Fix disappearing content by Nicolas Roard · 15 years ago
  27. 5ed31e7 Merge "Ensure the frame inversion flag is immediately effective." into ics-mr0 by Derek Sollenberger · 15 years ago
  28. 196a1c3 Ensure the frame inversion flag is immediately effective. by Derek Sollenberger · 15 years ago
  29. 9651fe9 Refactor the image sharing code by Nicolas Roard · 15 years ago
  30. 4ac0602 Merge "Correctly guard WebFrame methods needed only with the Chromium HTTP stack" into ics-mr0 by Steve Block · 15 years ago
  31. 86e39ed Correctly guard WebFrame methods needed only with the Chromium HTTP stack by Steve Block · 15 years ago
  32. d33401f Merge "Modify BrowserFrame.requestClientCert() to take the host and port as a String" into ics-mr0 by Steve Block · 15 years ago
  33. 5c6c1b6 Fix uses of GetByteArrayElements() in WebCoreFrameBridge by Steve Block · 15 years ago
  34. 6cf7e07 Modify BrowserFrame.requestClientCert() to take the host and port as a String by Steve Block · 15 years ago
  35. 47f387f Merge "Revert crash on bad scale - do not merge" into ics-mr0 by Chris Craik · 15 years ago
  36. dc193f3 Revert crash on bad scale - do not merge by Chris Craik · 15 years ago
  37. 1449267 Merge "Fixed infinite redraw loop from running out of layer tiles" into ics-mr0 by Chris Craik · 15 years ago
  38. 46f244f Merge "Mark tiles discarded by TransferQueue as dirty" into ics-mr0 by Chris Craik · 15 years ago
  39. d253060 Merge "Fix repaint bug. In some cases when the content size changes, the inval rects we receive from webkit do not fully cover the area that changed. For now, fix this by forcing the invalidation of the entire content (note: we only invalidate the tiles -- we do not force an actual regeneration of the pictureset for the entire content)" into ics-mr0 by Nicolas Roard · 15 years ago
  40. 93bfc77 Fixed infinite redraw loop from running out of layer tiles by Chris Craik · 15 years ago
  41. fe8c404 Fix repaint bug. In some cases when the content size changes, the by Nicolas Roard · 15 years ago
  42. 959c08a Mark tiles discarded by TransferQueue as dirty by Chris Craik · 15 years ago
  43. 85e3844 Support spellcheck attribute in input fields by Michael Kolb · 15 years ago
  44. 8242049 Merge "Delay sending Plugin Draw event until the surface is ready." by Derek Sollenberger · 15 years ago
  45. 1283179 Delay sending Plugin Draw event until the surface is ready. by Derek Sollenberger · 15 years ago
  46. 62e2515 Merge "Fixed URL lookup for data URLs." by George Mount · 15 years ago
  47. d0d7e64 Merge "Double buffering for layers" by Chris Craik · 15 years ago
  48. e48d277 Double buffering for layers by Chris Craik · 15 years ago
  49. b496531 Adding support for multiple video surfaces per plugin. by Derek Sollenberger · 15 years ago
  50. e360cb4 The new FAST_PICTURESET code path seems to trigger repaint by Nicolas Roard · 15 years ago
  51. e9662e1 Fixed URL lookup for data URLs. by George Mount · 15 years ago
  52. a89682c Merge "Switch find on page to GL" by John Reck · 15 years ago
  53. fcb01cd Switch find on page to GL by John Reck · 15 years ago
  54. 6314731 Merge "Fix scrolling offset of ScrollableLayer when we touch them. With the new direct update, we are setting directly the layers position; but for ScrollableLayer, we already set their position in the UI, so for them their webkit counterpart is actually older/wrong. The fix consists simply in not updating the positioning of ScrollableLayer." by Nicolas Roard · 15 years ago
  55. c5f63ef Fix scrolling offset of ScrollableLayer when we touch them. by Nicolas Roard · 15 years ago
  56. c3f68dc Merge "Fix inverted mode rendering" by Nicolas Roard · 15 years ago
  57. c6f50e7 Fix WebViewCore uninitialised data. by Ben Murdoch · 15 years ago
  58. d30f630 Fix inverted mode rendering by Nicolas Roard · 15 years ago
  59. 7baf9c5 Fix repaint request logic for the image layer code path by Nicolas Roard · 15 years ago
  60. 4a7bb35 Fix repaint issues with overflow layers by Nicolas Roard · 15 years ago
  61. 4357667 Merge "Streamline the layers update codepath. Directly update the layers transform and position. This makes updates faster and less dependent on other webkit work." by Nicolas Roard · 15 years ago
  62. 3adbe45 Streamline the layers update codepath. by Nicolas Roard · 15 years ago
  63. 9a05db7 Merge "Remove m_contentsImage usage" by John Reck · 15 years ago
  64. 2c1def4 Remove m_contentsImage usage by John Reck · 15 years ago
  65. 3b9c0bd Fix ring clip by John Reck · 15 years ago
  66. 8345464 allow for compositing of 1x1 plugins by Chris Craik · 15 years ago
  67. b31c03a HW accelate button focus rings by John Reck · 15 years ago
  68. 89829a2 Merge "Fine-tune the number of buckets in PictureSet add some clearing logic as well" by Nicolas Roard · 15 years ago
  69. e813876 Fine-tune the number of buckets in PictureSet add some clearing logic as well by Nicolas Roard · 15 years ago
  70. f0e6fa6 Merge "Turn on the new Gpu Upload code path" by Teng-Hui Zhu · 15 years ago
  71. 558f203 Merge "Fix low-res tiles rendering too early" by Chris Craik · 15 years ago
  72. ce4125b Turn on the new Gpu Upload code path by Teng-Hui Zhu · 15 years ago
  73. c565532 Fix low-res tiles rendering too early by Chris Craik · 15 years ago
  74. 480eb21 Merge "The new Gpu upload code path." by Teng-Hui Zhu · 15 years ago
  75. e0b2633 Merge "Initialize to BUCKET_SIZE instead of 0" by Russell Brenner · 15 years ago
  76. 7ab7fec Initialize to BUCKET_SIZE instead of 0 by Russell Brenner · 15 years ago
  77. 9c68932 The new Gpu upload code path. by Teng-Hui Zhu · 15 years ago
  78. 4dc48f9 Merge "Make the Gpu Upload path faster" by Teng-Hui Zhu · 15 years ago
  79. a3d78de Make the Gpu Upload path faster by Teng-Hui Zhu · 15 years ago
  80. 70766d2 Merge "Use state machine to track tile state" by Chris Craik · 15 years ago
  81. f6a4088 Use state machine to track tile state by Chris Craik · 15 years ago
  82. 661b2b2 Add debug informations to keep better track of layers allocation by Nicolas Roard · 15 years ago
  83. 74523e7 Fix a memory leak with LayerAndroid by Nicolas Roard · 15 years ago
  84. 8526414 Merge "Make bucket sizes in increments of 256" by Russell Brenner · 15 years ago
  85. 1475844 Merge "Don't scale text selection handles" by John Reck · 15 years ago
  86. 62740ff Don't scale text selection handles by John Reck · 15 years ago
  87. ebcd36b Dynamically set the upper limit of layer tiles' texture number by Teng-Hui Zhu · 15 years ago
  88. 2cdcb4f Make bucket sizes in increments of 256 by Russell Brenner · 15 years ago
  89. 494b121 Merge "Increase the texture number for layers" by Teng-Hui Zhu · 15 years ago
  90. f8d9975 Merge "Do not force "mobile" sites to use a viewport" by Ben Murdoch · 15 years ago
  91. 3ccd3a0 Increase the texture number for layers by Teng-Hui Zhu · 15 years ago
  92. 53d8ef9 Merge "Limit the number of buckets in a PictureSet" by Russell Brenner · 15 years ago
  93. ead01f4 Merge "Add temporary work-around to allow loading local data from Documents with substituted data" by Steve Block · 15 years ago
  94. b4bf6cc Limit the number of buckets in a PictureSet by Russell Brenner · 15 years ago
  95. 5259655 Merge "Egl sync code path should be only activated when we are in GpuUpload mode" by Teng-Hui Zhu · 15 years ago
  96. 3b58743 Merge "Add shared images for layers" by Nicolas Roard · 15 years ago
  97. 4cdf1c2 Add temporary work-around to allow loading local data from Documents with substituted data by Steve Block · 15 years ago
  98. 4fb354b Egl sync code path should be only activated when we are in GpuUpload mode by Teng-Hui Zhu · 15 years ago
  99. 8fea66e Add shared images for layers by Nicolas Roard · 15 years ago
  100. bf01926 Reconcile with ics-factoryrom-release by The Android Open Source Project · 15 years ago