Non-blocking audio I/O interface, WIP
Yet another abstraction similar to AudioTrack::Buffer and AudioBufferProvider,
but with support for streaming, non-blocking, and eventually PTS.
This is intended to be used as follows:
- primary HAL output stream implements a Sink
- primary HAL input stream implements a Source
- Pipe implements a Sink
- PipeReader implements a Source or TimedSource (not shown yet),
which supports "read at PTS"
- fast AudioTrack on server side will implement a Source using cblk
- normal AudioTrack on server side will not be changed initially
- fast AudioRecord on server side will implement a Sink using cblk
- normal AudioRecord on server side will not be changed initially
- fast mixer thread will read from Sources and write to a Sink,
or (unlikely) implement a Source and multiple Sinks
- Visualization and PCM logger will read from Source or TimedSource
- A2DP normal mixer will be connected directly to its output stream
and there will be a kind of OutputTrack for duplication that will
read from a Sink with non-blocking write fed by the fast mixer.
Patch set 3 changes:
- Add more implementations of NBAIO interfaces:
added SourceAudioBufferProvider, MonoPipe, MonoPipeReader.
- Added Format_sampleRate and Format_channelCount.
- Extract out the roundUp() method.
- Respond to most comments from previous code review.
- The new classes are untested.
Patch set 4 changes:
- Fix bugs in MonoPipe::write() and MonoPipeReader::read()
- Fix bug initializing mFrameBitShift too early
- renamed roundUp() to roundup()
- Fix Android.mk
- Add LOG_TAG an LOG_NDEBUG, use ALOG_ASSERT and utils/Log.h instead of assert
- Fix build warnings
- Move constructor and destructor bodies from .h to .cpp
- Line length 100
- Following naming conventions for #include double-include protector macros
- Include what you use
- More NBAIO logging
- MonoPipe write can be blocking
Patch set 5 changes:
- Address code review comments
- Use a static library so unused implementations don't take memory
- Comment out libsndfile dependency
- Remove debugging LOGV and LOG_NDEBUG
Patch set 6 changes (would be 6 at old location, actually 2 at new location):
- Address code review comments on patchset 5
- For MonoPipe, allow the full pipe to be used, no need to omit one slot
- Don't do atomic releasing stores unless needed
Still to do:
- I'm not happy with the Pipe class names
- Update build/ for new static library?
Change-Id: Ie6c61f05ce06b676b033be448a8ef9025a2ffcfd
diff --git a/services/audioflinger/AudioStreamOutSink.h b/services/audioflinger/AudioStreamOutSink.h
new file mode 100644
index 0000000..1eff3f6
--- /dev/null
+++ b/services/audioflinger/AudioStreamOutSink.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIO_STREAM_OUT_SINK_H
+#define ANDROID_AUDIO_STREAM_OUT_SINK_H
+
+#include <hardware/audio.h>
+#include "NBAIO.h"
+
+namespace android {
+
+// not multi-thread safe
+class AudioStreamOutSink : public NBAIO_Sink {
+
+public:
+ AudioStreamOutSink(audio_stream_out *stream);
+ virtual ~AudioStreamOutSink();
+
+ // NBAIO_Port interface
+
+ virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers,
+ NBAIO_Format counterOffers[], size_t& numCounterOffers);
+ //virtual NBAIO_Format format();
+
+ // NBAIO_Sink interface
+
+ //virtual size_t framesWritten() const;
+ //virtual size_t framesUnderrun() const;
+ //virtual size_t underruns() const;
+
+ // This is an over-estimate, and could dupe the caller into making a blocking write()
+ // FIXME Use an audio HAL API to query the buffer emptying status when it's available.
+ virtual ssize_t availableToWrite() const { return mStreamBufferSizeBytes >> mBitShift; }
+
+ virtual ssize_t write(const void *buffer, size_t count);
+
+ // NBAIO_Sink end
+
+#if 0 // until necessary
+ audio_stream_out *stream() const { return mStream; }
+#endif
+
+private:
+ audio_stream_out * const mStream;
+ size_t mStreamBufferSizeBytes; // as reported by get_buffer_size()
+};
+
+} // namespace android
+
+#endif // ANDROID_AUDIO_STREAM_OUT_SINK_H