Non-blocking audio I/O interface, WIP

Yet another abstraction similar to AudioTrack::Buffer and AudioBufferProvider,
but with support for streaming, non-blocking, and eventually PTS.

This is intended to be used as follows:
 - primary HAL output stream implements a Sink
 - primary HAL input stream implements a Source
 - Pipe implements a Sink
 - PipeReader implements a Source or TimedSource (not shown yet),
   which supports "read at PTS"
 - fast AudioTrack on server side will implement a Source using cblk
 - normal AudioTrack on server side will not be changed initially
 - fast AudioRecord on server side will implement a Sink using cblk
 - normal AudioRecord on server side will not be changed initially
 - fast mixer thread will read from Sources and write to a Sink,
   or (unlikely) implement a Source and multiple Sinks
 - Visualization and PCM logger will read from Source or TimedSource
 - A2DP normal mixer will be connected directly to its output stream
   and there will be a kind of OutputTrack for duplication that will
   read from a Sink with non-blocking write fed by the fast mixer.

Patch set 3 changes:
 - Add more implementations of NBAIO interfaces:
   added SourceAudioBufferProvider, MonoPipe, MonoPipeReader.
 - Added Format_sampleRate and Format_channelCount.
 - Extract out the roundUp() method.
 - Respond to most comments from previous code review.
 - The new classes are untested.

Patch set 4 changes:
 - Fix bugs in MonoPipe::write() and MonoPipeReader::read()
 - Fix bug initializing mFrameBitShift too early
 - renamed roundUp() to roundup()
 - Fix Android.mk
 - Add LOG_TAG an LOG_NDEBUG, use ALOG_ASSERT and utils/Log.h instead of assert
 - Fix build warnings
 - Move constructor and destructor bodies from .h to .cpp
 - Line length 100
 - Following naming conventions for #include double-include protector macros
 - Include what you use
 - More NBAIO logging
 - MonoPipe write can be blocking

Patch set 5 changes:
 - Address code review comments
 - Use a static library so unused implementations don't take memory
 - Comment out libsndfile dependency
 - Remove debugging LOGV and LOG_NDEBUG

Patch set 6 changes (would be 6 at old location, actually 2 at new location):
 - Address code review comments on patchset 5
 - For MonoPipe, allow the full pipe to be used, no need to omit one slot
 - Don't do atomic releasing stores unless needed

Still to do:
 - I'm not happy with the Pipe class names
 - Update build/ for new static library?

Change-Id: Ie6c61f05ce06b676b033be448a8ef9025a2ffcfd
diff --git a/services/audioflinger/MonoPipe.h b/services/audioflinger/MonoPipe.h
new file mode 100644
index 0000000..45e6bb4
--- /dev/null
+++ b/services/audioflinger/MonoPipe.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIO_MONO_PIPE_H
+#define ANDROID_AUDIO_MONO_PIPE_H
+
+#include <time.h>
+#include "NBAIO.h"
+
+namespace android {
+
+// MonoPipe is similar to Pipe except:
+//  - supports only a single reader, called MonoPipeReader
+//  - write() cannot overrun; instead it will return a short actual count if insufficient space
+//  - write() can optionally block if the pipe is full
+// Like Pipe, it is not multi-thread safe for either writer or reader
+// but writer and reader can be different threads.
+class MonoPipe : public NBAIO_Sink {
+
+    friend class MonoPipeReader;
+
+public:
+    // maxFrames will be rounded up to a power of 2, and all slots are available. Must be >= 2.
+    // Note: whatever shares this object with another thread needs to do so in an SMP-safe way (like
+    // creating it the object before creating the other thread, or storing the object with a
+    // release_store). Otherwise the other thread could see a partially-constructed object.
+    MonoPipe(size_t maxFrames, NBAIO_Format format, bool writeCanBlock = false);
+    virtual ~MonoPipe();
+
+    // NBAIO_Port interface
+
+    //virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers,
+    //                          NBAIO_Format counterOffers[], size_t& numCounterOffers);
+    //virtual NBAIO_Format format() const;
+
+    // NBAIO_Sink interface
+
+    //virtual size_t framesWritten() const;
+    //virtual size_t framesUnderrun() const;
+    //virtual size_t underruns() const;
+
+    virtual ssize_t availableToWrite() const;
+    virtual ssize_t write(const void *buffer, size_t count);
+    //virtual ssize_t writeVia(writeVia_t via, size_t total, void *user, size_t block);
+
+private:
+    const size_t    mMaxFrames;     // always a power of 2
+    void * const    mBuffer;
+    // mFront and mRear will never be separated by more than mMaxFrames.
+    // 32-bit overflow is possible if the pipe is active for a long time, but if that happens it's
+    // safe because we "&" with (mMaxFrames-1) at end of computations to calculate a buffer index.
+    volatile int32_t mFront;        // written by reader with android_atomic_release_store,
+                                    // read by writer with android_atomic_acquire_load
+    volatile int32_t mRear;         // written by writer with android_atomic_release_store,
+                                    // read by reader with android_atomic_acquire_load
+    const bool      mWriteCanBlock; // whether write() should block if the pipe is full
+    struct timespec mSleep;         // time to sleep if blocking is enabled and the pipe is full
+};
+
+}   // namespace android
+
+#endif  // ANDROID_AUDIO_MONO_PIPE_H