Fix camera display orientation.
bug:3036262
Change-Id: I6fc3dc381fcfaceba09fd5bd14afb85045b3d676
diff --git a/services/camera/libcameraservice/CameraService.cpp b/services/camera/libcameraservice/CameraService.cpp
index 808c679..d09dfff 100644
--- a/services/camera/libcameraservice/CameraService.cpp
+++ b/services/camera/libcameraservice/CameraService.cpp
@@ -320,6 +320,7 @@
// Callback is disabled by default
mPreviewCallbackFlag = FRAME_CALLBACK_FLAG_NOOP;
mOrientation = 0;
+ mPreviewWindowFlag = 0;
mOrientationChanged = false;
mPlayShutterSound = true;
cameraService->setCameraBusy(cameraId);
@@ -508,6 +509,8 @@
if (mUseOverlay) {
result = setOverlay();
} else if (mPreviewWindow != 0) {
+ native_window_set_buffers_transform(mPreviewWindow.get(),
+ mPreviewWindowFlag);
result = mHardware->setPreviewWindow(mPreviewWindow);
}
}
@@ -633,7 +636,10 @@
if (result != NO_ERROR) return result;
result = mHardware->startPreview();
} else {
- // XXX: Set the orientation of the ANativeWindow.
+ if (mPreviewWindow != 0) {
+ native_window_set_buffers_transform(mPreviewWindow.get(),
+ mPreviewWindowFlag);
+ }
mHardware->setPreviewWindow(mPreviewWindow);
result = mHardware->startPreview();
}
@@ -818,15 +824,19 @@
switch (arg1) {
case 0:
orientation = ISurface::BufferHeap::ROT_0;
+ mPreviewWindowFlag = 0;
break;
case 90:
orientation = ISurface::BufferHeap::ROT_90;
+ mPreviewWindowFlag = NATIVE_WINDOW_TRANSFORM_ROT_90;
break;
case 180:
orientation = ISurface::BufferHeap::ROT_180;
+ mPreviewWindowFlag = NATIVE_WINDOW_TRANSFORM_ROT_180;
break;
case 270:
orientation = ISurface::BufferHeap::ROT_270;
+ mPreviewWindowFlag = NATIVE_WINDOW_TRANSFORM_ROT_270;
break;
default:
return BAD_VALUE;