blob: b93514164ac56e7dfa12cfe43c7966763657a1cf [file] [log] [blame]
/*
* Copyright 2014,2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <inttypes.h>
#define LOG_TAG "Camera3StreamSplitter"
#define ATRACE_TAG ATRACE_TAG_CAMERA
//#define LOG_NDEBUG 0
#include <gui/BufferItem.h>
#include <gui/IGraphicBufferConsumer.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/BufferQueue.h>
#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
#include <binder/ProcessState.h>
#include <utils/Trace.h>
#include "Camera3StreamSplitter.h"
namespace android {
status_t Camera3StreamSplitter::connect(const std::vector<sp<Surface> >& surfaces,
uint32_t consumerUsage, size_t hal_max_buffers,
sp<Surface>& consumer) {
if (consumer != nullptr) {
ALOGE("%s: output Surface is not NULL", __FUNCTION__);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
status_t res = OK;
if (mOutputs.size() > 0 || mConsumer != nullptr) {
ALOGE("%s: StreamSplitter already connected", __FUNCTION__);
return BAD_VALUE;
}
// Add output surfaces. This has to be before creating internal buffer queue
// in order to get max consumer side buffers.
for (size_t i = 0; i < surfaces.size(); i++) {
if (surfaces[i] != nullptr) {
res = addOutputLocked(surfaces[i], hal_max_buffers,
OutputType::NonDeferred);
if (res != OK) {
ALOGE("%s: Failed to add output surface: %s(%d)",
__FUNCTION__, strerror(-res), res);
return res;
}
}
}
// Create buffer queue for input
BufferQueue::createBufferQueue(&mProducer, &mConsumer);
mBufferItemConsumer = new BufferItemConsumer(mConsumer, consumerUsage,
mMaxConsumerBuffers);
if (mBufferItemConsumer == nullptr) {
return NO_MEMORY;
}
mConsumer->setConsumerName(getUniqueConsumerName());
mSurface = new Surface(mProducer);
if (mSurface == nullptr) {
return NO_MEMORY;
}
consumer = mSurface;
res = mConsumer->consumerConnect(this, /* controlledByApp */ false);
return res;
}
void Camera3StreamSplitter::disconnect() {
Mutex::Autolock lock(mMutex);
for (auto& output : mOutputs) {
output->disconnect(NATIVE_WINDOW_API_CAMERA);
}
mOutputs.clear();
if (mConsumer != nullptr) {
mConsumer->consumerDisconnect();
mConsumer.clear();
}
if (mBuffers.size() > 0) {
ALOGI("%zu buffers still being tracked", mBuffers.size());
}
}
Camera3StreamSplitter::~Camera3StreamSplitter() {
disconnect();
}
status_t Camera3StreamSplitter::addOutput(
sp<Surface>& outputQueue, size_t hal_max_buffers) {
Mutex::Autolock lock(mMutex);
return addOutputLocked(outputQueue, hal_max_buffers, OutputType::Deferred);
}
status_t Camera3StreamSplitter::addOutputLocked(
const sp<Surface>& outputQueue, size_t hal_max_buffers,
OutputType outputType) {
if (outputQueue == nullptr) {
ALOGE("addOutput: outputQueue must not be NULL");
return BAD_VALUE;
}
if (hal_max_buffers < 1) {
ALOGE("%s: Camera HAL requested max_buffer count: %zu, requires at least 1",
__FUNCTION__, hal_max_buffers);
return BAD_VALUE;
}
sp<IGraphicBufferProducer> gbp = outputQueue->getIGraphicBufferProducer();
// Connect to the buffer producer
IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
sp<OutputListener> listener(new OutputListener(this, gbp));
IInterface::asBinder(gbp)->linkToDeath(listener);
status_t status = gbp->connect(listener, NATIVE_WINDOW_API_CAMERA,
/* producerControlledByApp */ true, &queueBufferOutput);
if (status != NO_ERROR) {
ALOGE("addOutput: failed to connect (%d)", status);
return status;
}
// Query consumer side buffer count, and update overall buffer count
int maxConsumerBuffers = 0;
status = static_cast<ANativeWindow*>(outputQueue.get())->query(
outputQueue.get(),
NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &maxConsumerBuffers);
if (status != OK) {
ALOGE("%s: Unable to query consumer undequeued buffer count"
" for surface", __FUNCTION__);
return status;
}
if (maxConsumerBuffers > mMaxConsumerBuffers) {
if (outputType == OutputType::Deferred) {
ALOGE("%s: Fatal: Deferred surface has higher consumer buffer count"
" %d than what's already configured %d", __FUNCTION__,
maxConsumerBuffers, mMaxConsumerBuffers);
return BAD_VALUE;
}
mMaxConsumerBuffers = maxConsumerBuffers;
}
ALOGV("%s: Consumer wants %d buffers, HAL wants %zu", __FUNCTION__,
maxConsumerBuffers, hal_max_buffers);
size_t totalBufferCount = maxConsumerBuffers + hal_max_buffers;
status = native_window_set_buffer_count(outputQueue.get(),
totalBufferCount);
if (status != OK) {
ALOGE("%s: Unable to set buffer count for surface %p",
__FUNCTION__, outputQueue.get());
return status;
}
// Set dequeueBuffer/attachBuffer timeout if the consumer is not hw composer or hw texture.
// We need skip these cases as timeout will disable the non-blocking (async) mode.
int32_t usage = 0;
static_cast<ANativeWindow*>(outputQueue.get())->query(
outputQueue.get(),
NATIVE_WINDOW_CONSUMER_USAGE_BITS, &usage);
if (!(usage & (GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE))) {
outputQueue->setDequeueTimeout(kDequeueBufferTimeout);
}
status = gbp->allowAllocation(false);
if (status != OK) {
ALOGE("%s: Failed to turn off allocation for outputQueue", __FUNCTION__);
return status;
}
// Add new entry into mOutputs
mOutputs.push_back(gbp);
return NO_ERROR;
}
String8 Camera3StreamSplitter::getUniqueConsumerName() {
static volatile int32_t counter = 0;
return String8::format("Camera3StreamSplitter-%d", android_atomic_inc(&counter));
}
status_t Camera3StreamSplitter::notifyRequestedSurfaces(
const std::vector<size_t>& surfaces) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
mRequestedSurfaces.push_back(surfaces);
return OK;
}
void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
// The current policy is that if any one consumer is consuming buffers too
// slowly, the splitter will stall the rest of the outputs by not acquiring
// any more buffers from the input. This will cause back pressure on the
// input queue, slowing down its producer.
// If there are too many outstanding buffers, we block until a buffer is
// released back to the input in onBufferReleased
while (mOutstandingBuffers >= mMaxConsumerBuffers) {
mReleaseCondition.wait(mMutex);
// If the splitter is abandoned while we are waiting, the release
// condition variable will be broadcast, and we should just return
// without attempting to do anything more (since the input queue will
// also be abandoned).
if (mIsAbandoned) {
return;
}
}
// If the splitter is abandoned without reaching mMaxConsumerBuffers, just
// return without attempting to do anything more.
if (mIsAbandoned) {
return;
}
++mOutstandingBuffers;
// Acquire and detach the buffer from the input
BufferItem bufferItem;
status_t status = mConsumer->acquireBuffer(&bufferItem, /* presentWhen */ 0);
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"acquiring buffer from input failed (%d)", status);
ALOGV("acquired buffer %#" PRIx64 " from input",
bufferItem.mGraphicBuffer->getId());
status = mConsumer->detachBuffer(bufferItem.mSlot);
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"detaching buffer from input failed (%d)", status);
IGraphicBufferProducer::QueueBufferInput queueInput(
bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
bufferItem.mDataSpace, bufferItem.mCrop,
static_cast<int32_t>(bufferItem.mScalingMode),
bufferItem.mTransform, bufferItem.mFence);
// Attach and queue the buffer to each of the outputs
std::vector<std::vector<size_t> >::iterator surfaces = mRequestedSurfaces.begin();
if (surfaces != mRequestedSurfaces.end()) {
LOG_ALWAYS_FATAL_IF(surfaces->size() == 0,
"requested surface ids shouldn't be empty");
// Initialize our reference count for this buffer
mBuffers[bufferItem.mGraphicBuffer->getId()] =
std::unique_ptr<BufferTracker>(
new BufferTracker(bufferItem.mGraphicBuffer, surfaces->size()));
for (auto id : *surfaces) {
LOG_ALWAYS_FATAL_IF(id >= mOutputs.size(),
"requested surface id exceeding max registered ids");
int slot = BufferItem::INVALID_BUFFER_SLOT;
status = mOutputs[id]->attachBuffer(&slot, bufferItem.mGraphicBuffer);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note
// that, decrement the reference count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
mBuffers[bufferItem.mGraphicBuffer->getId()]->
decrementReferenceCountLocked();
continue;
} else if (status == WOULD_BLOCK) {
// If the output is async, attachBuffer may return WOULD_BLOCK
// indicating number of dequeued buffers has reached limit. In
// this case, simply decrement the reference count, and move on
// to the next output.
// TODO: Do we need to report BUFFER_ERROR for this result?
mBuffers[bufferItem.mGraphicBuffer->getId()]->
decrementReferenceCountLocked();
continue;
} else if (status == TIMED_OUT) {
// If attachBuffer times out due to the value set by
// setDequeueTimeout, simply decrement the reference count, and
// move on to the next output.
// TODO: Do we need to report BUFFER_ERROR for this result?
mBuffers[bufferItem.mGraphicBuffer->getId()]->
decrementReferenceCountLocked();
continue;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"attaching buffer to output failed (%d)", status);
}
IGraphicBufferProducer::QueueBufferOutput queueOutput;
status = mOutputs[id]->queueBuffer(slot, queueInput, &queueOutput);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note
// that, increment the release count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
mBuffers[bufferItem.mGraphicBuffer->getId()]->
decrementReferenceCountLocked();
continue;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"queueing buffer to output failed (%d)", status);
}
ALOGV("queued buffer %#" PRIx64 " to output %p",
bufferItem.mGraphicBuffer->getId(), mOutputs[id].get());
}
mRequestedSurfaces.erase(surfaces);
}
}
void Camera3StreamSplitter::onBufferReleasedByOutput(
const sp<IGraphicBufferProducer>& from) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
sp<GraphicBuffer> buffer;
sp<Fence> fence;
status_t status = from->detachNextBuffer(&buffer, &fence);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note that,
// but we can't do anything else, since buffer is invalid
onAbandonedLocked();
return;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"detaching buffer from output failed (%d)", status);
}
ALOGV("detached buffer %#" PRIx64 " from output %p",
buffer->getId(), from.get());
BufferTracker& tracker = *(mBuffers[buffer->getId()]);
// Merge the release fence of the incoming buffer so that the fence we send
// back to the input includes all of the outputs' fences
tracker.mergeFence(fence);
// Check to see if this is the last outstanding reference to this buffer
size_t referenceCount = tracker.decrementReferenceCountLocked();
ALOGV("buffer %#" PRIx64 " reference count %zu", buffer->getId(),
referenceCount);
if (referenceCount > 0) {
return;
}
// If we've been abandoned, we can't return the buffer to the input, so just
// stop tracking it and move on
if (mIsAbandoned) {
mBuffers.erase(buffer->getId());
return;
}
// Attach and release the buffer back to the input
int consumerSlot = BufferItem::INVALID_BUFFER_SLOT;
status = mConsumer->attachBuffer(&consumerSlot, tracker.getBuffer());
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"attaching buffer to input failed (%d)", status);
status = mConsumer->releaseBuffer(consumerSlot, /* frameNumber */ 0,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker.getMergedFence());
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"releasing buffer to input failed (%d)", status);
ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
// We no longer need to track the buffer once it has been returned to the
// input
mBuffers.erase(buffer->getId());
// Notify any waiting onFrameAvailable calls
--mOutstandingBuffers;
mReleaseCondition.signal();
}
void Camera3StreamSplitter::onAbandonedLocked() {
ALOGE("one of my outputs has abandoned me");
if (!mIsAbandoned && mConsumer != nullptr) {
mConsumer->consumerDisconnect();
}
mIsAbandoned = true;
mReleaseCondition.broadcast();
}
Camera3StreamSplitter::OutputListener::OutputListener(
wp<Camera3StreamSplitter> splitter,
wp<IGraphicBufferProducer> output)
: mSplitter(splitter), mOutput(output) {}
void Camera3StreamSplitter::OutputListener::onBufferReleased() {
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
sp<IGraphicBufferProducer> output = mOutput.promote();
if (splitter != nullptr && output != nullptr) {
splitter->onBufferReleasedByOutput(output);
}
}
void Camera3StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
if (splitter != nullptr) {
Mutex::Autolock lock(splitter->mMutex);
splitter->onAbandonedLocked();
}
}
Camera3StreamSplitter::BufferTracker::BufferTracker(
const sp<GraphicBuffer>& buffer, size_t referenceCount)
: mBuffer(buffer), mMergedFence(Fence::NO_FENCE),
mReferenceCount(referenceCount) {}
void Camera3StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
mMergedFence = Fence::merge(String8("Camera3StreamSplitter"), mMergedFence, with);
}
size_t Camera3StreamSplitter::BufferTracker::decrementReferenceCountLocked() {
if (mReferenceCount > 0)
--mReferenceCount;
return mReferenceCount;
}
} // namespace android