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/*
* Copyright 2014,2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SERVERS_STREAMSPLITTER_H
#define ANDROID_SERVERS_STREAMSPLITTER_H
#include <gui/IConsumerListener.h>
#include <gui/IProducerListener.h>
#include <gui/BufferItemConsumer.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/StrongPointer.h>
#include <utils/Timers.h>
namespace android {
class GraphicBuffer;
class IGraphicBufferConsumer;
class IGraphicBufferProducer;
// Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
// and multiple output BufferQueues. By using the buffer attach and detach logic
// in BufferQueue, it is able to present the illusion of a single split
// BufferQueue, where each buffer queued to the input is available to be
// acquired by each of the outputs, and is able to be dequeued by the input
// again only once all of the outputs have released it.
class Camera3StreamSplitter : public BnConsumerListener {
public:
// Constructor
Camera3StreamSplitter() = default;
// Connect to the stream splitter by creating buffer queue and connecting it
// with output surfaces.
status_t connect(const std::vector<sp<Surface> >& surfaces,
uint32_t consumerUsage, size_t hal_max_buffers,
sp<Surface>& consumer);
// addOutput adds an output BufferQueue to the splitter. The splitter
// connects to outputQueue as a CPU producer, and any buffers queued
// to the input will be queued to each output. It is assumed that all of the
// outputs are added before any buffers are queued on the input. If any
// output is abandoned by its consumer, the splitter will abandon its input
// queue (see onAbandoned).
//
// A return value other than NO_ERROR means that an error has occurred and
// outputQueue has not been added to the splitter. BAD_VALUE is returned if
// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
// of other error codes.
status_t addOutput(sp<Surface>& outputQueue, size_t hal_max_buffers);
// Request surfaces for a particular frame number. The requested surfaces
// are stored in a FIFO queue. And when the buffer becomes available from the
// input queue, the registered surfaces are used to decide which output is
// the buffer sent to.
status_t notifyRequestedSurfaces(const std::vector<size_t>& surfaces);
// Disconnect the buffer queue from output surfaces.
void disconnect();
private:
// From IConsumerListener
//
// During this callback, we store some tracking information, detach the
// buffer from the input, and attach it to each of the outputs. This call
// can block if there are too many outstanding buffers. If it blocks, it
// will resume when onBufferReleasedByOutput releases a buffer back to the
// input.
void onFrameAvailable(const BufferItem& item) override;
// From IConsumerListener
// We don't care about released buffers because we detach each buffer as
// soon as we acquire it. See the comment for onBufferReleased below for
// some clarifying notes about the name.
void onBuffersReleased() override {}
// From IConsumerListener
// We don't care about sideband streams, since we won't be splitting them
void onSidebandStreamChanged() override {}
// This is the implementation of the onBufferReleased callback from
// IProducerListener. It gets called from an OutputListener (see below), and
// 'from' is which producer interface from which the callback was received.
//
// During this callback, we detach the buffer from the output queue that
// generated the callback, update our state tracking to see if this is the
// last output releasing the buffer, and if so, release it to the input.
// If we release the buffer to the input, we allow a blocked
// onFrameAvailable call to proceed.
void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
// When this is called, the splitter disconnects from (i.e., abandons) its
// input queue and signals any waiting onFrameAvailable calls to wake up.
// It still processes callbacks from other outputs, but only detaches their
// buffers so they can continue operating until they run out of buffers to
// acquire. This must be called with mMutex locked.
void onAbandonedLocked();
// This is a thin wrapper class that lets us determine which BufferQueue
// the IProducerListener::onBufferReleased callback is associated with. We
// create one of these per output BufferQueue, and then pass the producer
// into onBufferReleasedByOutput above.
class OutputListener : public BnProducerListener,
public IBinder::DeathRecipient {
public:
OutputListener(wp<Camera3StreamSplitter> splitter,
wp<IGraphicBufferProducer> output);
virtual ~OutputListener() = default;
// From IProducerListener
void onBufferReleased() override;
// From IBinder::DeathRecipient
void binderDied(const wp<IBinder>& who) override;
private:
wp<Camera3StreamSplitter> mSplitter;
wp<IGraphicBufferProducer> mOutput;
};
class BufferTracker {
public:
BufferTracker(const sp<GraphicBuffer>& buffer, size_t referenceCount);
~BufferTracker() = default;
const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
const sp<Fence>& getMergedFence() const { return mMergedFence; }
void mergeFence(const sp<Fence>& with);
// Returns the new value
// Only called while mMutex is held
size_t decrementReferenceCountLocked();
private:
// Disallow copying
BufferTracker(const BufferTracker& other);
BufferTracker& operator=(const BufferTracker& other);
sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
sp<Fence> mMergedFence;
size_t mReferenceCount;
};
// A deferred output is an output being added to the splitter after
// connect() call, whereas a non deferred output is added within connect()
// call.
enum class OutputType { NonDeferred, Deferred };
// Must be accessed through RefBase
virtual ~Camera3StreamSplitter();
status_t addOutputLocked(const sp<Surface>& outputQueue,
size_t hal_max_buffers, OutputType outputType);
// Get unique name for the buffer queue consumer
static String8 getUniqueConsumerName();
// Max consumer side buffers for deferred surface. This will be used as a
// lower bound for overall consumer side max buffers.
static const int MAX_BUFFERS_DEFERRED_OUTPUT = 2;
int mMaxConsumerBuffers = MAX_BUFFERS_DEFERRED_OUTPUT;
static const nsecs_t kDequeueBufferTimeout = s2ns(1); // 1 sec
// mIsAbandoned is set to true when an output dies. Once the Camera3StreamSplitter
// has been abandoned, it will continue to detach buffers from other
// outputs, but it will disconnect from the input and not attempt to
// communicate with it further.
bool mIsAbandoned = false;
Mutex mMutex;
Condition mReleaseCondition;
int mOutstandingBuffers = 0;
sp<IGraphicBufferProducer> mProducer;
sp<IGraphicBufferConsumer> mConsumer;
sp<BufferItemConsumer> mBufferItemConsumer;
sp<Surface> mSurface;
std::vector<sp<IGraphicBufferProducer> > mOutputs;
// Tracking which outputs should the buffer be attached and queued
// to for each input buffer.
std::vector<std::vector<size_t> > mRequestedSurfaces;
// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
// objects (which are mostly for counting how many outputs have released the
// buffer, but also contain merged release fences).
std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
};
} // namespace android
#endif