| /* |
| * Copyright 2014,2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SERVERS_STREAMSPLITTER_H |
| #define ANDROID_SERVERS_STREAMSPLITTER_H |
| |
| #include <gui/IConsumerListener.h> |
| #include <gui/IProducerListener.h> |
| #include <gui/BufferItemConsumer.h> |
| |
| #include <utils/Condition.h> |
| #include <utils/Mutex.h> |
| #include <utils/StrongPointer.h> |
| #include <utils/Timers.h> |
| |
| namespace android { |
| |
| class GraphicBuffer; |
| class IGraphicBufferConsumer; |
| class IGraphicBufferProducer; |
| |
| // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue |
| // and multiple output BufferQueues. By using the buffer attach and detach logic |
| // in BufferQueue, it is able to present the illusion of a single split |
| // BufferQueue, where each buffer queued to the input is available to be |
| // acquired by each of the outputs, and is able to be dequeued by the input |
| // again only once all of the outputs have released it. |
| class Camera3StreamSplitter : public BnConsumerListener { |
| public: |
| |
| // Constructor |
| Camera3StreamSplitter() = default; |
| |
| // Connect to the stream splitter by creating buffer queue and connecting it |
| // with output surfaces. |
| status_t connect(const std::vector<sp<Surface> >& surfaces, |
| uint32_t consumerUsage, size_t hal_max_buffers, |
| sp<Surface>& consumer); |
| |
| // addOutput adds an output BufferQueue to the splitter. The splitter |
| // connects to outputQueue as a CPU producer, and any buffers queued |
| // to the input will be queued to each output. It is assumed that all of the |
| // outputs are added before any buffers are queued on the input. If any |
| // output is abandoned by its consumer, the splitter will abandon its input |
| // queue (see onAbandoned). |
| // |
| // A return value other than NO_ERROR means that an error has occurred and |
| // outputQueue has not been added to the splitter. BAD_VALUE is returned if |
| // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations |
| // of other error codes. |
| status_t addOutput(sp<Surface>& outputQueue, size_t hal_max_buffers); |
| |
| // Request surfaces for a particular frame number. The requested surfaces |
| // are stored in a FIFO queue. And when the buffer becomes available from the |
| // input queue, the registered surfaces are used to decide which output is |
| // the buffer sent to. |
| status_t notifyRequestedSurfaces(const std::vector<size_t>& surfaces); |
| |
| // Disconnect the buffer queue from output surfaces. |
| void disconnect(); |
| |
| private: |
| // From IConsumerListener |
| // |
| // During this callback, we store some tracking information, detach the |
| // buffer from the input, and attach it to each of the outputs. This call |
| // can block if there are too many outstanding buffers. If it blocks, it |
| // will resume when onBufferReleasedByOutput releases a buffer back to the |
| // input. |
| void onFrameAvailable(const BufferItem& item) override; |
| |
| // From IConsumerListener |
| // We don't care about released buffers because we detach each buffer as |
| // soon as we acquire it. See the comment for onBufferReleased below for |
| // some clarifying notes about the name. |
| void onBuffersReleased() override {} |
| |
| // From IConsumerListener |
| // We don't care about sideband streams, since we won't be splitting them |
| void onSidebandStreamChanged() override {} |
| |
| // This is the implementation of the onBufferReleased callback from |
| // IProducerListener. It gets called from an OutputListener (see below), and |
| // 'from' is which producer interface from which the callback was received. |
| // |
| // During this callback, we detach the buffer from the output queue that |
| // generated the callback, update our state tracking to see if this is the |
| // last output releasing the buffer, and if so, release it to the input. |
| // If we release the buffer to the input, we allow a blocked |
| // onFrameAvailable call to proceed. |
| void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from); |
| |
| // When this is called, the splitter disconnects from (i.e., abandons) its |
| // input queue and signals any waiting onFrameAvailable calls to wake up. |
| // It still processes callbacks from other outputs, but only detaches their |
| // buffers so they can continue operating until they run out of buffers to |
| // acquire. This must be called with mMutex locked. |
| void onAbandonedLocked(); |
| |
| // This is a thin wrapper class that lets us determine which BufferQueue |
| // the IProducerListener::onBufferReleased callback is associated with. We |
| // create one of these per output BufferQueue, and then pass the producer |
| // into onBufferReleasedByOutput above. |
| class OutputListener : public BnProducerListener, |
| public IBinder::DeathRecipient { |
| public: |
| OutputListener(wp<Camera3StreamSplitter> splitter, |
| wp<IGraphicBufferProducer> output); |
| virtual ~OutputListener() = default; |
| |
| // From IProducerListener |
| void onBufferReleased() override; |
| |
| // From IBinder::DeathRecipient |
| void binderDied(const wp<IBinder>& who) override; |
| |
| private: |
| wp<Camera3StreamSplitter> mSplitter; |
| wp<IGraphicBufferProducer> mOutput; |
| }; |
| |
| class BufferTracker { |
| public: |
| BufferTracker(const sp<GraphicBuffer>& buffer, size_t referenceCount); |
| ~BufferTracker() = default; |
| |
| const sp<GraphicBuffer>& getBuffer() const { return mBuffer; } |
| const sp<Fence>& getMergedFence() const { return mMergedFence; } |
| |
| void mergeFence(const sp<Fence>& with); |
| |
| // Returns the new value |
| // Only called while mMutex is held |
| size_t decrementReferenceCountLocked(); |
| |
| private: |
| |
| // Disallow copying |
| BufferTracker(const BufferTracker& other); |
| BufferTracker& operator=(const BufferTracker& other); |
| |
| sp<GraphicBuffer> mBuffer; // One instance that holds this native handle |
| sp<Fence> mMergedFence; |
| size_t mReferenceCount; |
| }; |
| |
| // A deferred output is an output being added to the splitter after |
| // connect() call, whereas a non deferred output is added within connect() |
| // call. |
| enum class OutputType { NonDeferred, Deferred }; |
| |
| // Must be accessed through RefBase |
| virtual ~Camera3StreamSplitter(); |
| |
| status_t addOutputLocked(const sp<Surface>& outputQueue, |
| size_t hal_max_buffers, OutputType outputType); |
| |
| // Get unique name for the buffer queue consumer |
| static String8 getUniqueConsumerName(); |
| |
| // Max consumer side buffers for deferred surface. This will be used as a |
| // lower bound for overall consumer side max buffers. |
| static const int MAX_BUFFERS_DEFERRED_OUTPUT = 2; |
| int mMaxConsumerBuffers = MAX_BUFFERS_DEFERRED_OUTPUT; |
| |
| static const nsecs_t kDequeueBufferTimeout = s2ns(1); // 1 sec |
| |
| // mIsAbandoned is set to true when an output dies. Once the Camera3StreamSplitter |
| // has been abandoned, it will continue to detach buffers from other |
| // outputs, but it will disconnect from the input and not attempt to |
| // communicate with it further. |
| bool mIsAbandoned = false; |
| |
| Mutex mMutex; |
| Condition mReleaseCondition; |
| int mOutstandingBuffers = 0; |
| |
| sp<IGraphicBufferProducer> mProducer; |
| sp<IGraphicBufferConsumer> mConsumer; |
| sp<BufferItemConsumer> mBufferItemConsumer; |
| sp<Surface> mSurface; |
| |
| std::vector<sp<IGraphicBufferProducer> > mOutputs; |
| // Tracking which outputs should the buffer be attached and queued |
| // to for each input buffer. |
| std::vector<std::vector<size_t> > mRequestedSurfaces; |
| |
| // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking |
| // objects (which are mostly for counting how many outputs have released the |
| // buffer, but also contain merged release fences). |
| std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers; |
| }; |
| |
| } // namespace android |
| |
| #endif |