[AudioPolicyService] Add creation of DeviceEffects
Todo: use new AudioEffect systemAPI
Bug: 136294538
Test: build
Change-Id: I249d9ef112a8a8c7947a099e5937bf0a8b05014c
Merged-In: I249d9ef112a8a8c7947a099e5937bf0a8b05014c
Signed-off-by: François Gaffie <francois.gaffie@renault.com>
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp
index 60caa31..738a279 100644
--- a/services/audiopolicy/service/AudioPolicyEffects.cpp
+++ b/services/audiopolicy/service/AudioPolicyEffects.cpp
@@ -42,7 +42,10 @@
AudioPolicyEffects::AudioPolicyEffects()
{
status_t loadResult = loadAudioEffectXmlConfig();
- if (loadResult < 0) {
+ if (loadResult == NO_ERROR) {
+ mDefaultDeviceEffectFuture = std::async(
+ std::launch::async, &AudioPolicyEffects::initDefaultDeviceEffects, this);
+ } else if (loadResult < 0) {
ALOGW("Failed to load XML effect configuration, fallback to .conf");
// load automatic audio effect modules
if (access(AUDIO_EFFECT_VENDOR_CONFIG_FILE, R_OK) == 0) {
@@ -908,8 +911,24 @@
streams.add(stream.type, effectDescs.release());
}
};
+
+ auto loadDeviceProcessingChain = [](auto &processingChain, auto& devicesEffects) {
+ for (auto& deviceProcess : processingChain) {
+
+ auto effectDescs = std::make_unique<EffectDescVector>();
+ for (auto& effect : deviceProcess.effects) {
+ effectDescs->mEffects.add(
+ new EffectDesc{effect.get().name.c_str(), effect.get().uuid});
+ }
+ auto deviceEffects = std::make_unique<DeviceEffects>(
+ std::move(effectDescs), deviceProcess.type, deviceProcess.address);
+ devicesEffects.emplace(deviceProcess.address, std::move(deviceEffects));
+ }
+ };
+
loadProcessingChain(result.parsedConfig->preprocess, mInputSources);
loadProcessingChain(result.parsedConfig->postprocess, mOutputStreams);
+ loadDeviceProcessingChain(result.parsedConfig->deviceprocess, mDeviceEffects);
// Casting from ssize_t to status_t is probably safe, there should not be more than 2^31 errors
return result.nbSkippedElement;
}
@@ -942,5 +961,32 @@
return NO_ERROR;
}
+void AudioPolicyEffects::initDefaultDeviceEffects()
+{
+ Mutex::Autolock _l(mLock);
+ for (const auto& deviceEffectsIter : mDeviceEffects) {
+ const auto& deviceEffects = deviceEffectsIter.second;
+ for (const auto& effectDesc : deviceEffects->mEffectDescriptors->mEffects) {
+ auto fx = std::make_unique<AudioEffect>(
+ EFFECT_UUID_NULL, String16("android"), &effectDesc->mUuid, 0, nullptr,
+ nullptr, AUDIO_SESSION_DEVICE, AUDIO_IO_HANDLE_NONE,
+ AudioDeviceTypeAddr{deviceEffects->getDeviceType(),
+ deviceEffects->getDeviceAddress()});
+ status_t status = fx->initCheck();
+ if (status != NO_ERROR && status != ALREADY_EXISTS) {
+ ALOGE("%s(): failed to create Fx %s on port type=%d address=%s", __func__,
+ effectDesc->mName, deviceEffects->getDeviceType(),
+ deviceEffects->getDeviceAddress().c_str());
+ // fx goes out of scope and strong ref on AudioEffect is released
+ continue;
+ }
+ fx->setEnabled(true);
+ ALOGV("%s(): create Fx %s added on port type=%d address=%s", __func__,
+ effectDesc->mName, deviceEffects->getDeviceType(),
+ deviceEffects->getDeviceAddress().c_str());
+ deviceEffects->mEffects.push_back(std::move(fx));
+ }
+ }
+}
} // namespace android