ServiceStateEvents don't need to called with the mServiceState lock anymore.
Test: On taimen with sound trigger test app.
Change-Id: I2520ba9fa7d3736ea04df1abe6229ad973932768
diff --git a/services/soundtrigger/SoundTriggerHwService.h b/services/soundtrigger/SoundTriggerHwService.h
index a955f40..708fc98 100644
--- a/services/soundtrigger/SoundTriggerHwService.h
+++ b/services/soundtrigger/SoundTriggerHwService.h
@@ -221,10 +221,10 @@
sp<IMemory> prepareSoundModelEvent(struct sound_trigger_model_event *event);
void sendSoundModelEvent(struct sound_trigger_model_event *event, Module *module);
- sp<IMemory> prepareServiceStateEvent_l(sound_trigger_service_state_t state);
- void sendServiceStateEvent_l(sound_trigger_service_state_t state, Module *module);
- void sendServiceStateEvent_l(sound_trigger_service_state_t state,
- ModuleClient *moduleClient);
+ sp<IMemory> prepareServiceStateEvent(sound_trigger_service_state_t state);
+ void sendServiceStateEvent(sound_trigger_service_state_t state, Module *module);
+ void sendServiceStateEvent(sound_trigger_service_state_t state,
+ ModuleClient *moduleClient);
void sendCallbackEvent(const sp<CallbackEvent>& event);
void onCallbackEvent(const sp<CallbackEvent>& event);