Add connect calls for SurfaceTexture. Clean PreviewRenderer.
Now connect() is necessary for SurfaceTexture.
Also cleaned unused code in PreviewRenderer.
Change-Id: Ic49df01e79f38a48a8c2cf194d13ee575660c834
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.cpp b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
index 23d9506..854062e 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.cpp
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
@@ -572,6 +572,9 @@
: mRenderer(renderer)
, mTextureId(textureId) {
mST = new SurfaceTexture(mTextureId);
+ uint32_t outWidth, outHeight, outTransform;
+ mST->connect(NATIVE_WINDOW_API_MEDIA, &outWidth, &outHeight, &outTransform);
+
mSTC = new SurfaceTextureClient(mST);
}