nuplayer: support widevine sources
- handle widevine:// scheme
- add separate looper for renderer (as it can block initial buffer
handling if all buffers are used)
- initiate secure codecs before source is started
- don't read secure buffers
- share ACodec's input buffers with Widevine source
on the decoder side
- keep track of mediabuffers released by widevine source
- keep track of dequeued input buffers (for safety)
- release mediabuffer when buffer is subsequently dequeued. (This
was hardcoded into OMXCodec to do this when buffer-empties message
was handled, but MediaCodec does not support such functionality.)
Bug: 15699665
Change-Id: I4a369443294e45c644be8b0257010e52db1d7c9b
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.h b/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.h
index 4fa0dbd..c6fc237 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.h
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.h
@@ -26,6 +26,7 @@
struct ABuffer;
struct MediaCodec;
+struct MediaBuffer;
struct NuPlayer::Decoder : public AHandler {
Decoder(const sp<AMessage> ¬ify,
@@ -34,6 +35,7 @@
virtual void configure(const sp<AMessage> &format);
virtual void init();
+ status_t getInputBuffers(Vector<sp<ABuffer> > *dstBuffers) const;
virtual void signalFlush();
virtual void signalResume();
virtual void initiateShutdown();
@@ -60,6 +62,7 @@
enum {
kWhatCodecNotify = 'cdcN',
kWhatConfigure = 'conf',
+ kWhatGetInputBuffers = 'gInB',
kWhatInputBufferFilled = 'inpF',
kWhatRenderBuffer = 'rndr',
kWhatFlush = 'flus',
@@ -77,11 +80,14 @@
Vector<sp<ABuffer> > mInputBuffers;
Vector<sp<ABuffer> > mOutputBuffers;
+ Vector<bool> mInputBufferIsDequeued;
+ Vector<MediaBuffer *> mMediaBuffers;
void handleError(int32_t err);
bool handleAnInputBuffer();
bool handleAnOutputBuffer();
+ void releaseAndResetMediaBuffers();
void requestCodecNotification();
bool isStaleReply(const sp<AMessage> &msg);