aaudio: update state for legacy mode

Add logging to the loopback test.
Update state in the callback.
Implement AAudioStreamRecord::getFramesWritten().

Bug: 62781173
Bug: 64214193
Test: aaudio_loopback.cpp, look for STARTED state while running
Change-Id: Iba867d048dcfcafe6db1d095abe2766f1aabe608
diff --git a/media/libaaudio/src/client/AudioStreamInternal.cpp b/media/libaaudio/src/client/AudioStreamInternal.cpp
index 259c9b9..8c3045a 100644
--- a/media/libaaudio/src/client/AudioStreamInternal.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternal.cpp
@@ -363,7 +363,7 @@
     }
 }
 
-aaudio_result_t AudioStreamInternal::updateStateWhileWaiting() {
+aaudio_result_t AudioStreamInternal::updateStateMachine() {
     if (isDataCallbackActive()) {
         return AAUDIO_OK; // state is getting updated by the callback thread read/write call
     }
diff --git a/media/libaaudio/src/client/AudioStreamInternal.h b/media/libaaudio/src/client/AudioStreamInternal.h
index 607e734..13cf16c 100644
--- a/media/libaaudio/src/client/AudioStreamInternal.h
+++ b/media/libaaudio/src/client/AudioStreamInternal.h
@@ -50,7 +50,7 @@
                                        int64_t *framePosition,
                                        int64_t *timeNanoseconds) override;
 
-    virtual aaudio_result_t updateStateWhileWaiting() override;
+    virtual aaudio_result_t updateStateMachine() override;
 
     aaudio_result_t open(const AudioStreamBuilder &builder) override;