Remove stream type from AudioSystem::getRenderPosition()
The I/O handle is never equal to AUDIO_IO_HANDLE_NONE,
so the stream type is not needed.
Change-Id: I1ab134a2fa379d6dd0b6167345a856a192d478f9
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 28fdfd4..a09967b 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -125,8 +125,7 @@
static status_t setVoiceVolume(float volume);
// return the number of audio frames written by AudioFlinger to audio HAL and
- // audio dsp to DAC since the output on which the specified stream is playing
- // has exited standby.
+ // audio dsp to DAC since the specified output I/O handle has exited standby.
// returned status (from utils/Errors.h) can be:
// - NO_ERROR: successful operation, halFrames and dspFrames point to valid data
// - INVALID_OPERATION: Not supported on current hardware platform
@@ -135,8 +134,7 @@
// necessary to check returned status before using the returned values.
static status_t getRenderPosition(audio_io_handle_t output,
uint32_t *halFrames,
- uint32_t *dspFrames,
- audio_stream_type_t stream = AUDIO_STREAM_DEFAULT);
+ uint32_t *dspFrames);
// return the number of input frames lost by HAL implementation, or 0 if the handle is invalid
static uint32_t getInputFramesLost(audio_io_handle_t ioHandle);