Convert IAudioFlingerClient to stable AIDL
This involves creating an AIDL type system to represent all the types
(transitively) composing audio_io_config_event, as well as back and
forth conversion between both type systems.
Bug: 160253486
Test: Ran audio-related CTS tests on Sargo.
Change-Id: I230c3d9412cd1f51d41a2faca364c8fd475514bc
diff --git a/media/libaudioclient/AudioSystem.cpp b/media/libaudioclient/AudioSystem.cpp
index edb0889..0507879 100644
--- a/media/libaudioclient/AudioSystem.cpp
+++ b/media/libaudioclient/AudioSystem.cpp
@@ -23,6 +23,7 @@
#include <binder/IServiceManager.h>
#include <binder/ProcessState.h>
#include <binder/IPCThreadState.h>
+#include <media/AidlConversion.h>
#include <media/AudioResamplerPublic.h>
#include <media/AudioSystem.h>
#include <media/IAudioFlinger.h>
@@ -32,10 +33,17 @@
#include <system/audio.h>
+#define VALUE_OR_RETURN(x) \
+ ({ auto _tmp = (x); \
+ if (!_tmp.ok()) return Status::fromStatusT(_tmp.error()); \
+ _tmp.value(); })
+
// ----------------------------------------------------------------------------
namespace android {
+using binder::Status;
+
// client singleton for AudioFlinger binder interface
Mutex AudioSystem::gLock;
Mutex AudioSystem::gLockErrorCallbacks;
@@ -521,11 +529,17 @@
ALOGW("AudioFlinger server died!");
}
-void AudioSystem::AudioFlingerClient::ioConfigChanged(audio_io_config_event event,
- const sp<AudioIoDescriptor>& ioDesc) {
+Status AudioSystem::AudioFlingerClient::ioConfigChanged(
+ media::AudioIoConfigEvent _event,
+ const media::AudioIoDescriptor& _ioDesc) {
+ audio_io_config_event event = VALUE_OR_RETURN(
+ aidl2legacy_AudioIoConfigEvent_audio_io_config_event(_event));
+ sp<AudioIoDescriptor> ioDesc(
+ VALUE_OR_RETURN(aidl2legacy_AudioIoDescriptor_AudioIoDescriptor(_ioDesc)));
+
ALOGV("ioConfigChanged() event %d", event);
- if (ioDesc == 0 || ioDesc->mIoHandle == AUDIO_IO_HANDLE_NONE) return;
+ if (ioDesc->mIoHandle == AUDIO_IO_HANDLE_NONE) return Status::ok();
audio_port_handle_t deviceId = AUDIO_PORT_HANDLE_NONE;
std::vector<sp<AudioDeviceCallback>> callbacksToCall;
@@ -640,6 +654,8 @@
// If callbacksToCall is not empty, it implies ioDesc->mIoHandle and deviceId are valid
cb->onAudioDeviceUpdate(ioDesc->mIoHandle, deviceId);
}
+
+ return Status::ok();
}
status_t AudioSystem::AudioFlingerClient::getInputBufferSize(