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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_STATE_QUEUE_H
#define ANDROID_AUDIO_STATE_QUEUE_H
namespace android {
// manages a FIFO queue of states
template<typename T> class StateQueue {
public:
StateQueue();
virtual ~StateQueue();
// Observer APIs
// Poll for a state change. Returns a pointer to a read-only state,
// or NULL if the state has not been initialized yet.
// If a new state has not pushed by mutator since the previous poll,
// then the returned pointer will be unchanged.
// The previous state pointer is guaranteed to still be valid;
// this allows the observer to diff the previous and new states.
const T* poll();
// Mutator APIs
// Begin a mutation. Returns a pointer to a read/write state, except the
// first time it is called the state is write-only and _must_ be initialized.
// Mutations cannot be nested.
// If the state is dirty and has not been pushed onto the state queue yet, then
// this new mutation will be squashed together with the previous one.
T* begin();
// End the current mutation and indicate whether caller modified the state.
// If didModify is true, then the state is marked dirty (in need of pushing).
// There is no rollback option because modifications are done in place.
// Does not automatically push the new state onto the state queue.
void end(bool didModify = true);
// Push a new state, if any, out to the observer via the state queue.
// For BLOCK_NEVER, returns:
// true if not dirty, or dirty and pushed successfully
// false if dirty and not pushed because that would block; remains dirty
// For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
// No-op if there are no pending modifications (not dirty), except
// for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
// Must not be called in the middle of a mutation.
enum block_t {
BLOCK_NEVER, // do not block
BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer
};
bool push(block_t block = BLOCK_NEVER);
// Return whether the current state is dirty (modified and not pushed).
bool isDirty() const { return mIsDirty; }
private:
static const unsigned kN = 4; // values != 4 are not supported by this code
T mStates[kN]; // written by mutator, read by observer
// "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
volatile const T* mNext; // written by mutator to advance next, read by observer
volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator
// only used by observer
const T* mCurrent; // most recent value returned by poll()
// only used by mutator
T* mMutating; // where updates by mutator are done in place
const T* mExpecting; // what the mutator expects mAck to be set to
bool mInMutation; // whether we're currently in the middle of a mutation
bool mIsDirty; // whether mutating state has been modified since last push
bool mIsInitialized; // whether mutating state has been initialized yet
}; // class StateQueue
} // namespace android
#endif // ANDROID_AUDIO_STATE_QUEUE_H