Make libeffects build with the VNDK.

When the vndk is enabled (BOARD_VNDK_VERSION=current),
vendor libraries must only link against vendor variants
in the build system. This also means that they receive
restricted sets of headers and that automatic global
headers are restricted.

Test: build libeffects with BOARD_VNDK_VERSION=current
Bug: 37342627
Change-Id: I95b4bc39eb98b5af4069ab64d81574a451c8131f
diff --git a/media/libeffects/factory/Android.bp b/media/libeffects/factory/Android.bp
index 21be587..ddbfdd8 100644
--- a/media/libeffects/factory/Android.bp
+++ b/media/libeffects/factory/Android.bp
@@ -10,10 +10,11 @@
 cc_library_shared {
     name: "libeffects",
     vendor: true,
-    srcs: ["EffectsFactory.c",
-           "EffectsConfigLoader.c",
-           "EffectsFactoryState.c",
-           "EffectsXmlConfigLoader.cpp",
+    srcs: [
+         "EffectsFactory.c",
+         "EffectsConfigLoader.c",
+         "EffectsFactoryState.c",
+         "EffectsXmlConfigLoader.cpp",
     ],
 
     shared_libs: [
@@ -24,11 +25,12 @@
     ],
     cflags: ["-fvisibility=hidden"],
 
-    include_dirs: ["system/media/audio_effects/include"],
-
     local_include_dirs:["include/media"],
 
-    header_libs: ["libeffects_headers"],
+    header_libs: [
+        "libaudioeffects",
+        "libeffects_headers",
+    ],
     export_header_lib_headers: ["libeffects_headers"],
 }