Return DeviceDescriptor or DeviceVector in Engine.

To remove the limit on the number of audio device types, there is a
need to remove the return value as a combination of audio_devices_t.
Using DeviceDescriptor or DeviceVector in Engine is a starting point.

Test: audiopolicy_tests, smoke test
Test: CTS for AudioTrack, AudioRecord, AudioManager
Bug: 135621476
Change-Id: I0d87fd76385629e6e6b74cdd37dbd334ae02c04f
Merged-In: I0d87fd76385629e6e6b74cdd37dbd334ae02c04f
diff --git a/services/audiopolicy/enginedefault/src/Engine.h b/services/audiopolicy/enginedefault/src/Engine.h
index dd1b680..4360c6f 100644
--- a/services/audiopolicy/enginedefault/src/Engine.h
+++ b/services/audiopolicy/enginedefault/src/Engine.h
@@ -73,15 +73,14 @@
 
     status_t setDefaultDevice(audio_devices_t device);
 
-    audio_devices_t getDeviceForStrategyInt(legacy_strategy strategy,
-                                            DeviceVector availableOutputDevices,
-                                            DeviceVector availableInputDevices,
-                                            const SwAudioOutputCollection &outputs,
-                                            uint32_t outputDeviceTypesToIgnore) const;
+    DeviceVector getDevicesForStrategyInt(legacy_strategy strategy,
+                                          DeviceVector availableOutputDevices,
+                                          DeviceVector availableInputDevices,
+                                          const SwAudioOutputCollection &outputs) const;
 
     DeviceVector getDevicesForProductStrategy(product_strategy_t strategy) const;
 
-    audio_devices_t getDeviceForInputSource(audio_source_t inputSource) const;
+    sp<DeviceDescriptor> getDeviceForInputSource(audio_source_t inputSource) const;
 
     DeviceStrategyMap mDevicesForStrategies;