Add support for deep audio buffers

Allow AudioSink to use deep audio buffering when the
source is audio only and its duration is more than
a certain threshold.
This helps improve battery life but implies higher
audio latency.

Change-Id: Ie79915b61c370292f05aabda9779356570e03cbb
diff --git a/libvideoeditor/lvpp/VideoEditorPlayer.h b/libvideoeditor/lvpp/VideoEditorPlayer.h
index 350b384..2ab4eef 100755
--- a/libvideoeditor/lvpp/VideoEditorPlayer.h
+++ b/libvideoeditor/lvpp/VideoEditorPlayer.h
@@ -52,7 +52,7 @@
         virtual status_t        open(
                 uint32_t sampleRate, int channelCount, audio_channel_mask_t channelMask,
                 audio_format_t format, int bufferCount,
-                AudioCallback cb, void *cookie);
+                AudioCallback cb, void *cookie, audio_output_flags_t flags);
 
         virtual void            start();
         virtual ssize_t         write(const void* buffer, size_t size);