Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.cpp b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
index 114f0f6..702900b 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.cpp
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
@@ -21,7 +21,7 @@
 #include <GLES2/gl2ext.h>
 #include <cutils/log.h>
 #include <gui/GLConsumer.h>
-#include <gui/SurfaceTextureClient.h>
+#include <gui/Surface.h>
 #include <media/stagefright/MediaBuffer.h>
 #include <media/stagefright/MetaData.h>
 #include <media/stagefright/foundation/ADebug.h>
@@ -316,7 +316,7 @@
 
 void NativeWindowRenderer::render(RenderInput* input) {
     sp<GLConsumer> ST = input->mST;
-    sp<SurfaceTextureClient> STC = input->mSTC;
+    sp<Surface> STC = input->mSTC;
 
     if (input->mIsExternalBuffer) {
         queueExternalBuffer(STC.get(), input->mBuffer,
@@ -569,7 +569,7 @@
     : mRenderer(renderer)
     , mTextureId(textureId) {
     mST = new GLConsumer(mTextureId);
-    mSTC = new SurfaceTextureClient(mST->getBufferQueue());
+    mSTC = new Surface(mST->getBufferQueue());
     native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA);
 }