Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.cpp b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
index 114f0f6..702900b 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.cpp
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
@@ -21,7 +21,7 @@
#include <GLES2/gl2ext.h>
#include <cutils/log.h>
#include <gui/GLConsumer.h>
-#include <gui/SurfaceTextureClient.h>
+#include <gui/Surface.h>
#include <media/stagefright/MediaBuffer.h>
#include <media/stagefright/MetaData.h>
#include <media/stagefright/foundation/ADebug.h>
@@ -316,7 +316,7 @@
void NativeWindowRenderer::render(RenderInput* input) {
sp<GLConsumer> ST = input->mST;
- sp<SurfaceTextureClient> STC = input->mSTC;
+ sp<Surface> STC = input->mSTC;
if (input->mIsExternalBuffer) {
queueExternalBuffer(STC.get(), input->mBuffer,
@@ -569,7 +569,7 @@
: mRenderer(renderer)
, mTextureId(textureId) {
mST = new GLConsumer(mTextureId);
- mSTC = new SurfaceTextureClient(mST->getBufferQueue());
+ mSTC = new Surface(mST->getBufferQueue());
native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA);
}