Camera1: Set preview to be asynchronous, and remove dead code
- Use the controlledByApp flag to make sure application-bound
preview buffer queue is asynchronous as before
- Remove setPreviewDisplay in service, since it is no longer in
the binder interface
- Rename setPreviewTexture to setPreviewTarget, to make it clear it's
the only game in town now. Rename only on the binder level and service
for now.
Bug: 10312644
Change-Id: Icd33a462022f9729a63dc65c69b755cb7969857e
diff --git a/services/camera/libcameraservice/api1/Camera2Client.h b/services/camera/libcameraservice/api1/Camera2Client.h
index ed448f3..53629a1 100644
--- a/services/camera/libcameraservice/api1/Camera2Client.h
+++ b/services/camera/libcameraservice/api1/Camera2Client.h
@@ -57,8 +57,7 @@
virtual status_t connect(const sp<ICameraClient>& client);
virtual status_t lock();
virtual status_t unlock();
- virtual status_t setPreviewDisplay(const sp<Surface>& surface);
- virtual status_t setPreviewTexture(
+ virtual status_t setPreviewTarget(
const sp<IGraphicBufferProducer>& bufferProducer);
virtual void setPreviewCallbackFlag(int flag);
virtual status_t setPreviewCallbackTarget(