audio: new routing strategies and stream types

Added new routing strategies and stream type for internal use
by audio policy manager and audio flinger:
- One for accessibility to allow different routing than media
- One for re-routing (remote submix) in preparation of dynamic
policies
- Added stream type for "internal" audio flinger tracks used
for audio patches and duplication.

Bug: 18067208.
Change-Id: I88f884b552e51e4a49c29125e5a1204cf58ff434
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 4fb372d..aa0af1f 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -745,6 +745,8 @@
     void        closeInputInternal_l(sp<RecordThread> thread);
     void        setAudioHwSyncForSession_l(PlaybackThread *thread, audio_session_t sessionId);
 
+    status_t    checkStreamType(audio_stream_type_t stream) const;
+
 #ifdef TEE_SINK
     // all record threads serially share a common tee sink, which is re-created on format change
     sp<NBAIO_Sink>   mRecordTeeSink;