fallout of getting rid of IGraphicBufferAlloc
Test: compile & run
Bug: cleanup
Change-Id: Ifba0668d798c523c556ca7dae2c172711a256b05
diff --git a/services/camera/libcameraservice/device3/Camera3BufferManager.h b/services/camera/libcameraservice/device3/Camera3BufferManager.h
index f44c4a3..d1d7a6f 100644
--- a/services/camera/libcameraservice/device3/Camera3BufferManager.h
+++ b/services/camera/libcameraservice/device3/Camera3BufferManager.h
@@ -26,8 +26,6 @@
namespace android {
-class IGraphicBufferAlloc;
-
namespace camera3 {
struct StreamInfo;
@@ -46,7 +44,7 @@
*/
class Camera3BufferManager: public virtual RefBase {
public:
- explicit Camera3BufferManager(const sp<IGraphicBufferAlloc>& allocator = NULL);
+ explicit Camera3BufferManager();
virtual ~Camera3BufferManager();
@@ -188,12 +186,6 @@
static const size_t kMaxBufferCount = BufferQueueDefs::NUM_BUFFER_SLOTS;
- /**
- * mAllocator is the connection to SurfaceFlinger that is used to allocate new GraphicBuffer
- * objects.
- */
- sp<IGraphicBufferAlloc> mAllocator;
-
struct GraphicBufferEntry {
sp<GraphicBuffer> graphicBuffer;
int fenceFd;