Use enum effect_state consistently
Also fix indentation
Change-Id: I393ef9e37ffceed5ad4a78df439726ae1fe139df
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 48edfcd..3334ab6 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -1087,7 +1087,7 @@
void reset_l();
status_t configure();
status_t init();
- uint32_t state() {
+ effect_state state() const {
return mState;
}
uint32_t status() {
@@ -1152,8 +1152,8 @@
effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
effect_config_t mConfig; // input and output audio configuration
effect_handle_t mEffectInterface; // Effect module C API
- status_t mStatus; // initialization status
- uint32_t mState; // current activation state (effect_state)
+ status_t mStatus; // initialization status
+ effect_state mState; // current activation state
Vector< wp<EffectHandle> > mHandles; // list of client handles
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
// sending disable command.