Use enum mixer_state consistently
Change-Id: I5b71ed20f939dfc4b98143334b7aa064d282f584
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 48edfcd..7f7cd39 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -828,7 +828,7 @@
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
protected:
- uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
+ mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
@@ -836,8 +836,7 @@
virtual uint32_t suspendSleepTimeUs();
AudioMixer* mAudioMixer;
- uint32_t mPrevMixerStatus; // previous status (mixer_state) returned by
- // prepareTracks_l()
+ mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
};
class DirectOutputThread : public PlaybackThread {