AudioSystem::getSamplingRate and getFrameCount now work for input

Also fix whitespace and comment in AudioIoDescriptor.

Bug: 25641253
Bug: 21019153
Change-Id: I6a1e2262f44f87ec3ebce6e5274f45ed0f47eb13
diff --git a/include/media/AudioIoDescriptor.h b/include/media/AudioIoDescriptor.h
index c94b738..a4907cc 100644
--- a/include/media/AudioIoDescriptor.h
+++ b/include/media/AudioIoDescriptor.h
@@ -56,13 +56,13 @@
         return AUDIO_PORT_HANDLE_NONE;
     }
 
-    audio_io_handle_t mIoHandle;
-    struct audio_patch mPatch;
-    uint32_t mSamplingRate;
-    audio_format_t mFormat;
-    audio_channel_mask_t mChannelMask;
-    size_t mFrameCount;
-    uint32_t mLatency;
+    audio_io_handle_t       mIoHandle;
+    struct audio_patch      mPatch;
+    uint32_t                mSamplingRate;
+    audio_format_t          mFormat;
+    audio_channel_mask_t    mChannelMask;
+    size_t                  mFrameCount;
+    uint32_t                mLatency;   // only valid for output
 };
 
 
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 901a0fd..91e2bbd 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -114,11 +114,12 @@
     // FIXME This API assumes a route, and so should be deprecated.
     static status_t getOutputLatency(uint32_t* latency,
             audio_stream_type_t stream);
-    static status_t getSamplingRate(audio_io_handle_t output,
+    // returns the audio HAL sample rate
+    static status_t getSamplingRate(audio_io_handle_t ioHandle,
                                           uint32_t* samplingRate);
-    // returns the number of frames per audio HAL write buffer. Corresponds to
-    // audio_stream->get_buffer_size()/audio_stream_out_frame_size()
-    static status_t getFrameCount(audio_io_handle_t output,
+    // returns the number of frames per audio HAL buffer. Corresponds to
+    // audio_stream->get_buffer_size()/audio_stream_out/in_frame_size()
+    static status_t getFrameCount(audio_io_handle_t ioHandle,
                                   size_t* frameCount);
     // returns the audio output latency in ms. Corresponds to
     // audio_stream_out->get_latency()
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index e28f79d..0d9bc3b 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -97,14 +97,14 @@
                                 sp<IMemory>& buffers,   // return value 0 means it follows cblk
                                 status_t *status) = 0;
 
-    // FIXME Surprisingly, sampleRate/format/frameCount/latency don't work for input handles
+    // FIXME Surprisingly, format/latency don't work for input handles
 
     /* query the audio hardware state. This state never changes,
      * and therefore can be cached.
      */
-    virtual     uint32_t    sampleRate(audio_io_handle_t output) const = 0;
+    virtual     uint32_t    sampleRate(audio_io_handle_t ioHandle) const = 0;
     virtual     audio_format_t format(audio_io_handle_t output) const = 0;
-    virtual     size_t      frameCount(audio_io_handle_t output) const = 0;
+    virtual     size_t      frameCount(audio_io_handle_t ioHandle) const = 0;
 
     // return estimated latency in milliseconds
     virtual     uint32_t    latency(audio_io_handle_t output) const = 0;