AudioSystem::getSamplingRate and getFrameCount now work for input

Also fix whitespace and comment in AudioIoDescriptor.

Bug: 25641253
Bug: 21019153
Change-Id: I6a1e2262f44f87ec3ebce6e5274f45ed0f47eb13
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index ada1580..9397729 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -691,12 +691,12 @@
     return trackHandle;
 }
 
-uint32_t AudioFlinger::sampleRate(audio_io_handle_t output) const
+uint32_t AudioFlinger::sampleRate(audio_io_handle_t ioHandle) const
 {
     Mutex::Autolock _l(mLock);
-    PlaybackThread *thread = checkPlaybackThread_l(output);
+    ThreadBase *thread = checkThread_l(ioHandle);
     if (thread == NULL) {
-        ALOGW("sampleRate() unknown thread %d", output);
+        ALOGW("sampleRate() unknown thread %d", ioHandle);
         return 0;
     }
     return thread->sampleRate();
@@ -713,12 +713,12 @@
     return thread->format();
 }
 
-size_t AudioFlinger::frameCount(audio_io_handle_t output) const
+size_t AudioFlinger::frameCount(audio_io_handle_t ioHandle) const
 {
     Mutex::Autolock _l(mLock);
-    PlaybackThread *thread = checkPlaybackThread_l(output);
+    ThreadBase *thread = checkThread_l(ioHandle);
     if (thread == NULL) {
-        ALOGW("frameCount() unknown thread %d", output);
+        ALOGW("frameCount() unknown thread %d", ioHandle);
         return 0;
     }
     // FIXME currently returns the normal mixer's frame count to avoid confusing legacy callers;
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 858ebbb..273cfe1 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -128,9 +128,9 @@
                                 sp<IMemory>& buffers,
                                 status_t *status /*non-NULL*/);
 
-    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
+    virtual     uint32_t    sampleRate(audio_io_handle_t ioHandle) const;
     virtual     audio_format_t format(audio_io_handle_t output) const;
-    virtual     size_t      frameCount(audio_io_handle_t output) const;
+    virtual     size_t      frameCount(audio_io_handle_t ioHandle) const;
     virtual     uint32_t    latency(audio_io_handle_t output) const;
 
     virtual     status_t    setMasterVolume(float value);