First submission of audio effect library from NXP software.

This CL contains the first open sourceable version of the audio effect library from NXP software.
The effects implemented are:
- Bass boost
- Virtualizer (stereo widening)
- Equalizer
- Spectrum analyzer

Source file for the effect engines are located under libeffects/lvm/lib
The wrapper implementing the interface with the audio effect framework in under libeffects/lvm/wrapper

The code of other effect libraries has also been reorganized fo clarity:
- the effect factory is now under libeffects/factory
- the test equalizer and reverb effects are under libeffect/testlibs
- the visualizer is under libeffects/virtualizer

Change-Id: I8d91e2181f81b89f8fc0c1e1e6bf552c5809b2eb
diff --git a/media/libeffects/testlibs/Android.mk_ b/media/libeffects/testlibs/Android.mk_
new file mode 100644
index 0000000..9ba71ed
--- /dev/null
+++ b/media/libeffects/testlibs/Android.mk_
@@ -0,0 +1,66 @@
+LOCAL_PATH:= $(call my-dir)
+
+# Test Reverb library
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	EffectReverb.c.arm \
+	EffectsMath.c.arm
+LOCAL_CFLAGS+= -O2
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
+LOCAL_MODULE:= libreverbtest
+
+ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
+LOCAL_LDLIBS += -ldl
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+LOCAL_SHARED_LIBRARIES += libdl
+endif
+
+LOCAL_C_INCLUDES := \
+	$(call include-path-for, graphics corecg)
+
+LOCAL_PRELINK_MODULE := false
+
+include $(BUILD_SHARED_LIBRARY)
+
+# Test Equalizer library
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	EffectsMath.c.arm \
+	EffectEqualizer.cpp \
+	AudioBiquadFilter.cpp.arm \
+	AudioCoefInterpolator.cpp.arm \
+	AudioPeakingFilter.cpp.arm \
+	AudioShelvingFilter.cpp.arm \
+	AudioEqualizer.cpp.arm
+
+LOCAL_CFLAGS+= -O2
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
+LOCAL_MODULE:= libequalizertest
+
+ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
+LOCAL_LDLIBS += -ldl
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+LOCAL_SHARED_LIBRARIES += libdl
+endif
+
+LOCAL_C_INCLUDES := \
+	$(call include-path-for, graphics corecg)
+
+LOCAL_PRELINK_MODULE := false
+
+include $(BUILD_SHARED_LIBRARY)
+