fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug)
A typo caused GL_AMBIENT_AND_DIFFUSE to only set the the ambient color.
Fix another typo which caused the viewer position to be wrong for
specular highlights.
Switch back to eye-space lighting, since there are still some issues
with some demos (San Angeles in particular).
diff --git a/include/private/opengles/gl_context.h b/include/private/opengles/gl_context.h
index e0deba9..c7db9a6 100644
--- a/include/private/opengles/gl_context.h
+++ b/include/private/opengles/gl_context.h
@@ -294,7 +294,6 @@
vec4_t normalizedObjPosition;
vec4_t spotDir;
vec4_t normalizedSpotDir;
- vec4_t objViewer;
GLfixed spotExp;
GLfixed spotCutoff;
GLfixed spotCutoffCosine;
@@ -327,9 +326,10 @@
material_t front;
light_model_t lightModel;
color_material_t colorMaterial;
+ vec4_t implicitSceneEmissionAndAmbient;
+ vec4_t objViewer;
uint32_t enabledLights;
GLboolean enable;
- vec4_t implicitSceneEmissionAndAmbient;
GLenum shadeModel;
typedef void (*light_fct_t)(ogles_context_t*, vertex_t*);
void (*lightVertex)(ogles_context_t* c, vertex_t* v);