APM: support product strategy routing

  Audio policy engine supports receiving a preferred device to use
for a given strategy (Engine superclass). Use of the preferred
device intervenes at the level of the each engine implementation,
here in the default engine in getDevicesForProductStrategy() method
so it is saved in the routing cache, and respects existing routing
priorities.
  Refactor the loops for call and output rerouting into a new
updateCallAndOutputRouting() method.

Bug: 144440677
Test: atest AudioServiceHostTest#testPreferredDeviceRouting

Change-Id: Ic4c690e1b0d8020c4335979e40e14e6df5887879
diff --git a/media/libaudioclient/AudioSystem.cpp b/media/libaudioclient/AudioSystem.cpp
index 54184e0..ad39abe 100644
--- a/media/libaudioclient/AudioSystem.cpp
+++ b/media/libaudioclient/AudioSystem.cpp
@@ -1532,6 +1532,35 @@
     return aps->isCallScreenModeSupported();
 }
 
+status_t AudioSystem::setPreferredDeviceForStrategy(product_strategy_t strategy,
+                                                    const AudioDeviceTypeAddr &device)
+{
+    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
+    if (aps == 0) {
+        return PERMISSION_DENIED;
+    }
+    return aps->setPreferredDeviceForStrategy(strategy, device);
+}
+
+status_t AudioSystem::removePreferredDeviceForStrategy(product_strategy_t strategy)
+{
+    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
+    if (aps == 0) {
+        return PERMISSION_DENIED;
+    }
+    return aps->removePreferredDeviceForStrategy(strategy);
+}
+
+status_t AudioSystem::getPreferredDeviceForStrategy(product_strategy_t strategy,
+        AudioDeviceTypeAddr &device)
+{
+    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
+    if (aps == 0) {
+        return PERMISSION_DENIED;
+    }
+    return aps->getPreferredDeviceForStrategy(strategy, device);
+}
+
 // ---------------------------------------------------------------------------
 
 int AudioSystem::AudioPolicyServiceClient::addAudioPortCallback(