commit | 320fd852fb98174804e5f505773500f1cf76f3af | [log] [tgz] |
---|---|---|
author | Andy Hung <hunga@google.com> | Tue Oct 09 14:06:37 2018 -0700 |
committer | Andy Hung <hunga@google.com> | Wed Oct 10 11:12:37 2018 -0700 |
tree | 3eb8319d3076340883afe026b540c05ef7b8c50a | |
parent | 24bf51ae92285202bdbe3fa00c7c83e93c5a03e2 [diff] [blame] |
audio: fix switch to break or use FALLTHROUGH_INTENDED Test: compile, sanity Bug: 117509050 Change-Id: I9439f201b3d1f4485ab698d7bed063a02f17f8f0
diff --git a/services/audiopolicy/enginedefault/src/Engine.cpp b/services/audiopolicy/enginedefault/src/Engine.cpp index c76326a..69395f3 100644 --- a/services/audiopolicy/enginedefault/src/Engine.cpp +++ b/services/audiopolicy/enginedefault/src/Engine.cpp
@@ -186,6 +186,7 @@ return STRATEGY_DTMF; default: ALOGE("unknown stream type %d", stream); + FALLTHROUGH_INTENDED; case AUDIO_STREAM_SYSTEM: // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs // while key clicks are played produces a poor result