Move Codec2-related code from hardware/google/av

Test: None
Bug: 112362730
Change-Id: Ie2f8ff431d65c40333f267ab9877d47089adeea4
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.h b/media/codec2/sfplugin/CCodecBufferChannel.h
new file mode 100644
index 0000000..431baaa
--- /dev/null
+++ b/media/codec2/sfplugin/CCodecBufferChannel.h
@@ -0,0 +1,417 @@
+/*
+ * Copyright 2017, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CCODEC_BUFFER_CHANNEL_H_
+
+#define CCODEC_BUFFER_CHANNEL_H_
+
+#include <map>
+#include <memory>
+#include <vector>
+
+#include <C2Buffer.h>
+#include <C2Component.h>
+#include <Codec2Mapper.h>
+
+#include <codec2/hidl/client.h>
+#include <media/stagefright/bqhelper/GraphicBufferSource.h>
+#include <media/stagefright/codec2/1.0/InputSurface.h>
+#include <media/stagefright/foundation/Mutexed.h>
+#include <media/stagefright/CodecBase.h>
+#include <media/ICrypto.h>
+
+#include "InputSurfaceWrapper.h"
+
+namespace android {
+
+class CCodecCallback {
+public:
+    virtual ~CCodecCallback() = default;
+    virtual void onError(status_t err, enum ActionCode actionCode) = 0;
+    virtual void onOutputFramesRendered(int64_t mediaTimeUs, nsecs_t renderTimeNs) = 0;
+    virtual void onWorkQueued(bool eos) = 0;
+    virtual void onOutputBuffersChanged() = 0;
+};
+
+/**
+ * BufferChannelBase implementation for CCodec.
+ */
+class CCodecBufferChannel
+    : public BufferChannelBase, public std::enable_shared_from_this<CCodecBufferChannel> {
+public:
+    explicit CCodecBufferChannel(const std::shared_ptr<CCodecCallback> &callback);
+    virtual ~CCodecBufferChannel();
+
+    // BufferChannelBase interface
+    virtual status_t queueInputBuffer(const sp<MediaCodecBuffer> &buffer) override;
+    virtual status_t queueSecureInputBuffer(
+            const sp<MediaCodecBuffer> &buffer,
+            bool secure,
+            const uint8_t *key,
+            const uint8_t *iv,
+            CryptoPlugin::Mode mode,
+            CryptoPlugin::Pattern pattern,
+            const CryptoPlugin::SubSample *subSamples,
+            size_t numSubSamples,
+            AString *errorDetailMsg) override;
+    virtual status_t renderOutputBuffer(
+            const sp<MediaCodecBuffer> &buffer, int64_t timestampNs) override;
+    virtual status_t discardBuffer(const sp<MediaCodecBuffer> &buffer) override;
+    virtual void getInputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
+    virtual void getOutputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
+
+    // Methods below are interface for CCodec to use.
+
+    /**
+     * Set the component object for buffer processing.
+     */
+    void setComponent(const std::shared_ptr<Codec2Client::Component> &component);
+
+    /**
+     * Set output graphic surface for rendering.
+     */
+    status_t setSurface(const sp<Surface> &surface);
+
+    /**
+     * Set GraphicBufferSource object from which the component extracts input
+     * buffers.
+     */
+    status_t setInputSurface(const std::shared_ptr<InputSurfaceWrapper> &surface);
+
+    /**
+     * Signal EOS to input surface.
+     */
+    status_t signalEndOfInputStream();
+
+    /**
+     * Set parameters.
+     */
+    status_t setParameters(std::vector<std::unique_ptr<C2Param>> &params);
+
+    /**
+     * Start queueing buffers to the component. This object should never queue
+     * buffers before this call has completed.
+     */
+    status_t start(const sp<AMessage> &inputFormat, const sp<AMessage> &outputFormat);
+
+    /**
+     * Request initial input buffers to be filled by client.
+     */
+    status_t requestInitialInputBuffers();
+
+    /**
+     * Stop queueing buffers to the component. This object should never queue
+     * buffers after this call, until start() is called.
+     */
+    void stop();
+
+    void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork);
+
+    /**
+     * Notify input client about work done.
+     *
+     * @param workItems   finished work item.
+     * @param outputFormat new output format if it has changed, otherwise nullptr
+     * @param initData    new init data (CSD) if it has changed, otherwise nullptr
+     * @param numDiscardedInputBuffers the number of input buffers that are
+     *                    returned for the first time (not previously returned by
+     *                    onInputBufferDone()).
+     */
+    void onWorkDone(
+            std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
+            const C2StreamInitDataInfo::output *initData,
+            size_t numDiscardedInputBuffers);
+
+    /**
+     * Make an input buffer available for the client as it is no longer needed
+     * by the codec.
+     *
+     * @param buffer The buffer that becomes unused.
+     */
+    void onInputBufferDone(const std::shared_ptr<C2Buffer>& buffer);
+
+    enum MetaMode {
+        MODE_NONE,
+        MODE_ANW,
+    };
+
+    void setMetaMode(MetaMode mode);
+
+    // Internal classes
+    class Buffers;
+    class InputBuffers;
+    class OutputBuffers;
+
+private:
+    class QueueGuard;
+
+    /**
+     * Special mutex-like object with the following properties:
+     *
+     * - At STOPPED state (initial, or after stop())
+     *   - QueueGuard object gets created at STOPPED state, and the client is
+     *     supposed to return immediately.
+     * - At RUNNING state (after start())
+     *   - Each QueueGuard object
+     */
+    class QueueSync {
+    public:
+        /**
+         * At construction the sync object is in STOPPED state.
+         */
+        inline QueueSync() {}
+        ~QueueSync() = default;
+
+        /**
+         * Transition to RUNNING state when stopped. No-op if already in RUNNING
+         * state.
+         */
+        void start();
+
+        /**
+         * At RUNNING state, wait until all QueueGuard object created during
+         * RUNNING state are destroyed, and then transition to STOPPED state.
+         * No-op if already in STOPPED state.
+         */
+        void stop();
+
+    private:
+        Mutex mGuardLock;
+
+        struct Counter {
+            inline Counter() : value(-1) {}
+            int32_t value;
+            Condition cond;
+        };
+        Mutexed<Counter> mCount;
+
+        friend class CCodecBufferChannel::QueueGuard;
+    };
+
+    class QueueGuard {
+    public:
+        QueueGuard(QueueSync &sync);
+        ~QueueGuard();
+        inline bool isRunning() { return mRunning; }
+
+    private:
+        QueueSync &mSync;
+        bool mRunning;
+    };
+
+    void feedInputBufferIfAvailable();
+    void feedInputBufferIfAvailableInternal();
+    status_t queueInputBufferInternal(const sp<MediaCodecBuffer> &buffer);
+    bool handleWork(
+            std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
+            const C2StreamInitDataInfo::output *initData);
+    void sendOutputBuffers();
+
+    QueueSync mSync;
+    sp<MemoryDealer> mDealer;
+    sp<IMemory> mDecryptDestination;
+    int32_t mHeapSeqNum;
+
+    std::shared_ptr<Codec2Client::Component> mComponent;
+    std::string mComponentName; ///< component name for debugging
+    const char *mName; ///< C-string version of component name
+    std::shared_ptr<CCodecCallback> mCCodecCallback;
+    std::shared_ptr<C2BlockPool> mInputAllocator;
+    QueueSync mQueueSync;
+    std::vector<std::unique_ptr<C2Param>> mParamsToBeSet;
+
+    Mutexed<std::unique_ptr<InputBuffers>> mInputBuffers;
+    Mutexed<std::list<sp<ABuffer>>> mFlushedConfigs;
+    Mutexed<std::unique_ptr<OutputBuffers>> mOutputBuffers;
+
+    std::atomic_uint64_t mFrameIndex;
+    std::atomic_uint64_t mFirstValidFrameIndex;
+
+    sp<MemoryDealer> makeMemoryDealer(size_t heapSize);
+
+    struct OutputSurface {
+        sp<Surface> surface;
+        uint32_t generation;
+    };
+    Mutexed<OutputSurface> mOutputSurface;
+
+    struct BlockPools {
+        C2Allocator::id_t inputAllocatorId;
+        std::shared_ptr<C2BlockPool> inputPool;
+        C2Allocator::id_t outputAllocatorId;
+        C2BlockPool::local_id_t outputPoolId;
+        std::shared_ptr<Codec2Client::Configurable> outputPoolIntf;
+    };
+    Mutexed<BlockPools> mBlockPools;
+
+    std::shared_ptr<InputSurfaceWrapper> mInputSurface;
+
+    MetaMode mMetaMode;
+
+    // PipelineCapacity is used in the input buffer gating logic.
+    //
+    // There are three criteria that need to be met before
+    // onInputBufferAvailable() is called:
+    // 1. The number of input buffers that have been received by
+    //    CCodecBufferChannel but not returned via onWorkDone() or
+    //    onInputBufferDone() does not exceed a certain limit. (Let us call this
+    //    number the "input" capacity.)
+    // 2. The number of work items that have been received by
+    //    CCodecBufferChannel whose outputs have not been returned from the
+    //    component (by calling onWorkDone()) does not exceed a certain limit.
+    //    (Let us call this the "component" capacity.)
+    //
+    // These three criteria guarantee that a new input buffer that arrives from
+    // the invocation of onInputBufferAvailable() will not
+    // 1. overload CCodecBufferChannel's input buffers;
+    // 2. overload the component; or
+    //
+    struct PipelineCapacity {
+        // The number of available input capacity.
+        std::atomic_int input;
+        // The number of available component capacity.
+        std::atomic_int component;
+
+        PipelineCapacity();
+        // Set the values of #input and #component.
+        void initialize(int newInput, int newComponent,
+                        const char* newName = "<UNKNOWN COMPONENT>",
+                        const char* callerTag = nullptr);
+
+        // Return true and decrease #input and #component by one if
+        // they are all greater than zero; return false otherwise.
+        //
+        // callerTag is used for logging only.
+        //
+        // allocate() is called by CCodecBufferChannel to check whether it can
+        // receive another input buffer. If the return value is true,
+        // onInputBufferAvailable() and onOutputBufferAvailable() can be called
+        // afterwards.
+        bool allocate(const char* callerTag = nullptr);
+
+        // Increase #input and #component by one.
+        //
+        // callerTag is used for logging only.
+        //
+        // free() is called by CCodecBufferChannel after allocate() returns true
+        // but onInputBufferAvailable() cannot be called for any reasons. It
+        // essentially undoes an allocate() call.
+        void free(const char* callerTag = nullptr);
+
+        // Increase #input by @p numDiscardedInputBuffers.
+        //
+        // callerTag is used for logging only.
+        //
+        // freeInputSlots() is called by CCodecBufferChannel when onWorkDone()
+        // or onInputBufferDone() is called. @p numDiscardedInputBuffers is
+        // provided in onWorkDone(), and is 1 in onInputBufferDone().
+        int freeInputSlots(size_t numDiscardedInputBuffers,
+                           const char* callerTag = nullptr);
+
+        // Increase #component by one and return the updated value.
+        //
+        // callerTag is used for logging only.
+        //
+        // freeComponentSlot() is called by CCodecBufferChannel when
+        // onWorkDone() is called.
+        int freeComponentSlot(const char* callerTag = nullptr);
+
+    private:
+        // Component name. Used for logging.
+        const char* mName;
+    };
+    PipelineCapacity mAvailablePipelineCapacity;
+
+    class ReorderStash {
+    public:
+        struct Entry {
+            inline Entry() : buffer(nullptr), timestamp(0), flags(0), ordinal({0, 0, 0}) {}
+            inline Entry(
+                    const std::shared_ptr<C2Buffer> &b,
+                    int64_t t,
+                    int32_t f,
+                    const C2WorkOrdinalStruct &o)
+                : buffer(b), timestamp(t), flags(f), ordinal(o) {}
+            std::shared_ptr<C2Buffer> buffer;
+            int64_t timestamp;
+            int32_t flags;
+            C2WorkOrdinalStruct ordinal;
+        };
+
+        ReorderStash();
+
+        void clear();
+        void setDepth(uint32_t depth);
+        void setKey(C2Config::ordinal_key_t key);
+        bool pop(Entry *entry);
+        void emplace(
+                const std::shared_ptr<C2Buffer> &buffer,
+                int64_t timestamp,
+                int32_t flags,
+                const C2WorkOrdinalStruct &ordinal);
+        void defer(const Entry &entry);
+        bool hasPending() const;
+
+    private:
+        std::list<Entry> mPending;
+        std::list<Entry> mStash;
+        uint32_t mDepth;
+        C2Config::ordinal_key_t mKey;
+
+        bool less(const C2WorkOrdinalStruct &o1, const C2WorkOrdinalStruct &o2);
+    };
+    Mutexed<ReorderStash> mReorderStash;
+
+    std::atomic_bool mInputMetEos;
+
+    inline bool hasCryptoOrDescrambler() {
+        return mCrypto != nullptr || mDescrambler != nullptr;
+    }
+};
+
+// Conversion of a c2_status_t value to a status_t value may depend on the
+// operation that returns the c2_status_t value.
+enum c2_operation_t {
+    C2_OPERATION_NONE,
+    C2_OPERATION_Component_connectToOmxInputSurface,
+    C2_OPERATION_Component_createBlockPool,
+    C2_OPERATION_Component_destroyBlockPool,
+    C2_OPERATION_Component_disconnectFromInputSurface,
+    C2_OPERATION_Component_drain,
+    C2_OPERATION_Component_flush,
+    C2_OPERATION_Component_queue,
+    C2_OPERATION_Component_release,
+    C2_OPERATION_Component_reset,
+    C2_OPERATION_Component_setOutputSurface,
+    C2_OPERATION_Component_start,
+    C2_OPERATION_Component_stop,
+    C2_OPERATION_ComponentStore_copyBuffer,
+    C2_OPERATION_ComponentStore_createComponent,
+    C2_OPERATION_ComponentStore_createInputSurface,
+    C2_OPERATION_ComponentStore_createInterface,
+    C2_OPERATION_Configurable_config,
+    C2_OPERATION_Configurable_query,
+    C2_OPERATION_Configurable_querySupportedParams,
+    C2_OPERATION_Configurable_querySupportedValues,
+    C2_OPERATION_InputSurface_connectToComponent,
+    C2_OPERATION_InputSurfaceConnection_disconnect,
+};
+
+status_t toStatusT(c2_status_t c2s, c2_operation_t c2op = C2_OPERATION_NONE);
+
+}  // namespace android
+
+#endif  // CCODEC_BUFFER_CHANNEL_H_