Fall back to s/w decoding when audio offloading fails.

Change-Id: Icde3d65c964b2a13fb1c6636adcce52ae048a3fb
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.h b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.h
index 6e86a8f..1cba1a0 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.h
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.h
@@ -62,6 +62,7 @@
         kWhatPosition            = 'posi',
         kWhatVideoRenderingStart = 'vdrd',
         kWhatMediaRenderingStart = 'mdrd',
+        kWhatAudioOffloadTearDown = 'aOTD',
     };
 
 protected:
@@ -143,12 +144,14 @@
     void onDisableOffloadAudio();
     void onPause();
     void onResume();
+    void onAudioOffloadTearDown();
 
     void notifyEOS(bool audio, status_t finalResult);
     void notifyFlushComplete(bool audio);
     void notifyPosition();
     void notifyVideoLateBy(int64_t lateByUs);
     void notifyVideoRenderingStart();
+    void notifyAudioOffloadTearDown();
 
     void flushQueue(List<QueueEntry> *queue);
     bool dropBufferWhileFlushing(bool audio, const sp<AMessage> &msg);