Use ToneGenerator::tone_type consistently
Also remove defaults in startToneCommand(), they're not needed and the
default for tone type was nonsense.
Change-Id: I70fa8cee4f3dbb8c66ceb3719c8d3d2f447f05b9
diff --git a/include/media/ToneGenerator.h b/include/media/ToneGenerator.h
index 7d890bd..df0c97e 100644
--- a/include/media/ToneGenerator.h
+++ b/include/media/ToneGenerator.h
@@ -154,7 +154,7 @@
ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava = false);
~ToneGenerator();
- bool startTone(int toneType, int durationMs = -1);
+ bool startTone(tone_type toneType, int durationMs = -1);
void stopTone();
bool isInited() { return (mState == TONE_IDLE)?false:true;}
@@ -274,7 +274,7 @@
bool prepareWave();
unsigned int numWaves(unsigned int segmentIdx);
void clearWaveGens();
- int getToneForRegion(int toneType);
+ tone_type getToneForRegion(tone_type toneType);
// WaveGenerator generates a single sine wave
class WaveGenerator {