Use ToneGenerator::tone_type consistently
Also remove defaults in startToneCommand(), they're not needed and the
default for tone type was nonsense.
Change-Id: I70fa8cee4f3dbb8c66ceb3719c8d3d2f447f05b9
diff --git a/services/audioflinger/AudioPolicyService.h b/services/audioflinger/AudioPolicyService.h
index 9811670..65ff6ef 100644
--- a/services/audioflinger/AudioPolicyService.h
+++ b/services/audioflinger/AudioPolicyService.h
@@ -171,7 +171,8 @@
virtual bool threadLoop();
void exit();
- void startToneCommand(int type = 0, audio_stream_type_t stream = AUDIO_STREAM_VOICE_CALL);
+ void startToneCommand(ToneGenerator::tone_type type,
+ audio_stream_type_t stream);
void stopToneCommand();
status_t volumeCommand(audio_stream_type_t stream, float volume, int output, int delayMs = 0);
status_t parametersCommand(int ioHandle, const char *keyValuePairs, int delayMs = 0);
@@ -198,7 +199,7 @@
class ToneData {
public:
- int mType; // tone type (START_TONE only)
+ ToneGenerator::tone_type mType; // tone type (START_TONE only)
audio_stream_type_t mStream; // stream type (START_TONE only)
};