audio policy: refactor HW audio sources
Refactor management of hardware audio sources to make use of
ClientDescriptor class:
- HW sources are now tracked by port ID and not audio patch handle.
- startAudioSource() and stopAudioSource() APIs are updated to use
audio_port_handle_t as source identifier.
- AudioSourceDescriptor class is deleted and replaced by
SourceClientDescriptor class deriving from TrackClientDescriptor
Test: make.
Change-Id: Ie418b566519a591f036b538a77319f8e30aa99a8
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index 869cd9d..9436767 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -223,9 +223,9 @@
virtual status_t startAudioSource(const struct audio_port_config *source,
const audio_attributes_t *attributes,
- audio_patch_handle_t *handle,
+ audio_port_handle_t *portId,
uid_t uid);
- virtual status_t stopAudioSource(audio_patch_handle_t handle);
+ virtual status_t stopAudioSource(audio_port_handle_t portId);
virtual status_t setMasterMono(bool mono);
virtual status_t getMasterMono(bool *mono);
@@ -525,10 +525,10 @@
status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
- status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
- status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
+ status_t connectAudioSource(const sp<SourceClientDescriptor>& sourceDesc);
+ status_t disconnectAudioSource(const sp<SourceClientDescriptor>& sourceDesc);
- sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
+ sp<SourceClientDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
routing_strategy strategy);
void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
@@ -587,7 +587,7 @@
sp<AudioPatch> mCallRxPatch;
HwAudioOutputCollection mHwOutputs;
- AudioSourceCollection mAudioSources;
+ SourceClientCollection mAudioSources;
// for supporting "beacon" streams, i.e. streams that only play on speaker, and never
// when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing