Use std::optional for nullable

AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.

Bug: 1447732670
Test: m
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
diff --git a/media/libaudioclient/AudioAttributes.cpp b/media/libaudioclient/AudioAttributes.cpp
index 1ee6930..ff4ba06 100644
--- a/media/libaudioclient/AudioAttributes.cpp
+++ b/media/libaudioclient/AudioAttributes.cpp
@@ -57,7 +57,7 @@
         parcel->writeInt32(0);
     } else {
         parcel->writeInt32(1);
-        parcel->writeUtf8AsUtf16(mAttributes.tags);
+        parcel->writeUtf8AsUtf16(std::string(mAttributes.tags));
     }
     parcel->writeInt32(static_cast<int32_t>(mStreamType));
     parcel->writeUint32(static_cast<uint32_t>(mGroupId));
diff --git a/media/libstagefright/MediaExtractorFactory.cpp b/media/libstagefright/MediaExtractorFactory.cpp
index 2457561..60f2389 100644
--- a/media/libstagefright/MediaExtractorFactory.cpp
+++ b/media/libstagefright/MediaExtractorFactory.cpp
@@ -59,7 +59,7 @@
             sp<IMediaExtractor> ex;
             mediaExService->makeExtractor(
                     CreateIDataSourceFromDataSource(source),
-                    mime ? std::make_unique<std::string>(mime) : nullptr,
+                    mime ? std::optional<std::string>(mime) : std::nullopt,
                     &ex);
             return ex;
         } else {