Use std::optional for nullable
AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.
Bug: 1447732670
Test: m
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
diff --git a/media/libaudioclient/AudioAttributes.cpp b/media/libaudioclient/AudioAttributes.cpp
index 1ee6930..ff4ba06 100644
--- a/media/libaudioclient/AudioAttributes.cpp
+++ b/media/libaudioclient/AudioAttributes.cpp
@@ -57,7 +57,7 @@
parcel->writeInt32(0);
} else {
parcel->writeInt32(1);
- parcel->writeUtf8AsUtf16(mAttributes.tags);
+ parcel->writeUtf8AsUtf16(std::string(mAttributes.tags));
}
parcel->writeInt32(static_cast<int32_t>(mStreamType));
parcel->writeUint32(static_cast<uint32_t>(mGroupId));