Use std::optional for nullable

AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.

Bug: 1447732670
Test: m
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
diff --git a/services/camera/libcameraservice/api2/CameraOfflineSessionClient.h b/services/camera/libcameraservice/api2/CameraOfflineSessionClient.h
index 6792039..c59427a 100644
--- a/services/camera/libcameraservice/api2/CameraOfflineSessionClient.h
+++ b/services/camera/libcameraservice/api2/CameraOfflineSessionClient.h
@@ -48,7 +48,7 @@
             const KeyedVector<sp<IBinder>, sp<CompositeStream>>& offlineCompositeStreamMap,
             const sp<ICameraDeviceCallbacks>& remoteCallback,
             const String16& clientPackageName,
-            const std::unique_ptr<String16>& clientFeatureId,
+            const std::optional<String16>& clientFeatureId,
             const String8& cameraIdStr, int cameraFacing,
             int clientPid, uid_t clientUid, int servicePid) :
             CameraService::BasicClient(