Use std::optional for nullable
AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.
Bug: 1447732670
Test: m
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
diff --git a/services/camera/libcameraservice/common/Camera2ClientBase.cpp b/services/camera/libcameraservice/common/Camera2ClientBase.cpp
index 0a41776..609698c 100644
--- a/services/camera/libcameraservice/common/Camera2ClientBase.cpp
+++ b/services/camera/libcameraservice/common/Camera2ClientBase.cpp
@@ -44,7 +44,7 @@
const sp<CameraService>& cameraService,
const sp<TCamCallbacks>& remoteCallback,
const String16& clientPackageName,
- const std::unique_ptr<String16>& clientFeatureId,
+ const std::optional<String16>& clientFeatureId,
const String8& cameraId,
int api1CameraId,
int cameraFacing,