Add gapless playback support for NuPlayer
This makes NuPlayer use a SkipCutBuffer when needed, and adds a new
AudioSink method to retrieve the number of frames written so far, so
NuPlayerRenderer can calculate how much data it can write without blocking.
Also make some more methods const.
Change-Id: Id7d253ad8a7b85e9a84ca2baafbe32817b16c744
diff --git a/media/libmediaplayerservice/MediaPlayerService.h b/media/libmediaplayerservice/MediaPlayerService.h
index b08dd6c..2a8cfd2 100644
--- a/media/libmediaplayerservice/MediaPlayerService.h
+++ b/media/libmediaplayerservice/MediaPlayerService.h
@@ -84,8 +84,9 @@
virtual ssize_t frameSize() const;
virtual uint32_t latency() const;
virtual float msecsPerFrame() const;
- virtual status_t getPosition(uint32_t *position);
- virtual int getSessionId();
+ virtual status_t getPosition(uint32_t *position) const;
+ virtual status_t getFramesWritten(uint32_t *frameswritten) const;
+ virtual int getSessionId() const;
virtual status_t open(
uint32_t sampleRate, int channelCount, audio_channel_mask_t channelMask,
@@ -122,6 +123,7 @@
AudioCallback mCallback;
void * mCallbackCookie;
CallbackData * mCallbackData;
+ uint64_t mBytesWritten;
audio_stream_type_t mStreamType;
float mLeftVolume;
float mRightVolume;
@@ -181,8 +183,9 @@
virtual ssize_t frameSize() const { return ssize_t(mChannelCount * ((mFormat == AUDIO_FORMAT_PCM_16_BIT)?sizeof(int16_t):sizeof(u_int8_t))); }
virtual uint32_t latency() const;
virtual float msecsPerFrame() const;
- virtual status_t getPosition(uint32_t *position);
- virtual int getSessionId();
+ virtual status_t getPosition(uint32_t *position) const;
+ virtual status_t getFramesWritten(uint32_t *frameswritten) const;
+ virtual int getSessionId() const;
virtual status_t open(
uint32_t sampleRate, int channelCount, audio_channel_mask_t channelMask,