Add gapless playback support for NuPlayer

This makes NuPlayer use a SkipCutBuffer when needed, and adds a new
AudioSink method to retrieve the number of frames written so far, so
NuPlayerRenderer can calculate how much data it can write without blocking.
Also make some more methods const.

Change-Id: Id7d253ad8a7b85e9a84ca2baafbe32817b16c744
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
index ecbc428..1f13955 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
@@ -591,6 +591,10 @@
 void NuPlayer::Renderer::onAudioSinkChanged() {
     CHECK(!mDrainAudioQueuePending);
     mNumFramesWritten = 0;
+    uint32_t written;
+    if (mAudioSink->getFramesWritten(&written) == OK) {
+        mNumFramesWritten = written;
+    }
 }
 
 void NuPlayer::Renderer::notifyPosition() {