Fix const sp<>& in parameter list and return value

EffectModule::addHandle and Client::heap() were declared incorrectly.

As a parameter, an sp<> should be & for efficiency, and for input
parameters it should also be const to protect the caller's value.

But as a return value, an sp<> should have neither const or &.  The "e"
in "return e;" might be located on the stack, and if there is "&" then
the caller would see the address of a variable which no longer exists.
Also, an & would make it hard to do "return 0;".
A "const" without & is meaningless in the return type.
(In this particular case, the "e" is a member field, so it was safe.)

Change-Id: I3df5f294214eb15a9d4d596c6d5ef29de97b5c27
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 766ba44..ece4ba2 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -226,7 +226,7 @@
     public:
                             Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
         virtual             ~Client();
-        const sp<MemoryDealer>&     heap() const;
+        sp<MemoryDealer>    heap() const;
         pid_t               pid() const { return mPid; }
         sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
 
@@ -1107,7 +1107,7 @@
         void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
         wp<ThreadBase>& thread() { return mThread; }
 
-        status_t addHandle(sp<EffectHandle>& handle);
+        status_t addHandle(const sp<EffectHandle>& handle);
         void disconnect(const wp<EffectHandle>& handle, bool unpiniflast);
         size_t removeHandle (const wp<EffectHandle>& handle);