Use GL to render preview.
To speed up the preview, we direct the decoder output to a
SurfaceTexture, then draw the texture to a surface. The media
rendering parameters (crop, black-border) are implemented
using different vertex coordinates. The color effects are
implemented using fragment shaders. Currently only three color
effects are implemented, but that's all the appplication uses.
Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
diff --git a/libvideoeditor/lvpp/Android.mk b/libvideoeditor/lvpp/Android.mk
index 64e7c73..7478ba5 100755
--- a/libvideoeditor/lvpp/Android.mk
+++ b/libvideoeditor/lvpp/Android.mk
@@ -37,7 +37,8 @@
AudioPlayerBase.cpp \
PreviewPlayerBase.cpp \
PreviewRenderer.cpp \
- YV12ColorConverter.cpp
+ YV12ColorConverter.cpp \
+ NativeWindowRenderer.cpp
LOCAL_MODULE_TAGS := optional
@@ -58,7 +59,9 @@
libstagefright_foundation \
libgui \
libaudioflinger \
- libui
+ libui \
+ libEGL \
+ libGLESv2
LOCAL_C_INCLUDES += \