audioflinger: async callback error handling
Invalidate all tracks on receiving an async error
callback from the output stream.
Change-Id: I92f441ed7fd904b85f464a041847880faac5b383
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 1bfbca9..2fd7eeb 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -543,6 +543,7 @@
void resetWriteBlocked(uint32_t sequence);
void drainCallback();
void resetDraining(uint32_t sequence);
+ void errorCallback();
static int asyncCallback(stream_callback_event_t event, void *param, void *cookie);
@@ -550,6 +551,7 @@
virtual bool waitingAsyncCallback_l();
virtual bool shouldStandby_l();
virtual void onAddNewTrack_l();
+ void onAsyncError(); // error reported by AsyncCallbackThread
// ThreadBase virtuals
virtual void preExit();
@@ -1044,6 +1046,7 @@
void resetWriteBlocked();
void setDraining(uint32_t sequence);
void resetDraining();
+ void setAsyncError();
private:
const wp<PlaybackThread> mPlaybackThread;
@@ -1057,6 +1060,7 @@
uint32_t mDrainSequence;
Condition mWaitWorkCV;
Mutex mLock;
+ bool mAsyncError;
};
class DuplicatingThread : public MixerThread {