audio flinger: match app op monitoring to audio source
When monitoring app op to silence audio recording when app op
is lost, it must be done for the specific app op corresponding
to selected audio source.
Bug: 186582878
Test: music playback to head unit simulator
Change-Id: I86d8b6eecf480d70dc9c0e974a92e6407ee73041
diff --git a/media/utils/include/mediautils/ServiceUtilities.h b/media/utils/include/mediautils/ServiceUtilities.h
index 6e75746..e7132b8 100644
--- a/media/utils/include/mediautils/ServiceUtilities.h
+++ b/media/utils/include/mediautils/ServiceUtilities.h
@@ -80,7 +80,8 @@
}
}
-bool recordingAllowed(const media::permission::Identity& identity);
+bool recordingAllowed(const media::permission::Identity& identity,
+ audio_source_t source = AUDIO_SOURCE_DEFAULT);
bool startRecording(const media::permission::Identity& identity,
const String16& msg, audio_source_t source);
void finishRecording(const media::permission::Identity& identity, audio_source_t source);
@@ -98,6 +99,7 @@
bool modifyPhoneStateAllowed(const media::permission::Identity& identity);
bool bypassInterruptionPolicyAllowed(const media::permission::Identity& identity);
void purgePermissionCache();
+int32_t getOpForSource(audio_source_t source);
media::permission::Identity getCallingIdentity();